If you found a case where a solution that seems valid to you is not accepted then it's a bug, don't hesitate to create a ticket with a screenshot so I can see it please.
Solo mode - Challenges
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Re: Solo mode - Challenges
Re: Solo mode - Challenges
I wrote that not realising the importance of the yellow numbers being how far it has to travel. So generally this was wrong of me I now realise. However there was one map where it accepted solution with one mirror unplayed. I will see if I can find it later when I'm at a computer rather than on mobile
Re: Solo mode - Challenges
Oh ok!
It is possible to find a different solution than the expected one and the game accepts it.
It is also sometimes possible to find a valid solution without using all the mirrors, this is not a bug, no worries
Thanks for your help!
It is possible to find a different solution than the expected one and the game accepts it.
It is also sometimes possible to find a valid solution without using all the mirrors, this is not a bug, no worries
Thanks for your help!
Re: Solo mode - Challenges
If you are still developing - maybe consider to NOT allow this. I understand that sometimes different solutions are possible. But it would be a better game to only accept solutions (equal or different to the original) that use all the pieces. Because "hiding a straight mirror" should be a thing. If I make a riddle with a hidden mirror (that's not hit by any laser), it would be good if only solutions are accepted where the solver arranged it in a way that it's actually possible to hide the mirror at some spot. Same with having to make some extra turns to accomodate all diagonal mirrors.
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Re: Solo mode - Challenges
I tried to make an algorithm to verify that there is only one solution and so far I have not succeeded.
I'm afraid it will have to stay that way unfortunately
Simple cases, where a mirror is "hidden", are identified and avoided. But there are cases where a radically different solution exists using fewer elements. For these cases I have (at least for the moment) no solution.
I'm afraid it will have to stay that way unfortunately
Simple cases, where a mirror is "hidden", are identified and avoided. But there are cases where a radically different solution exists using fewer elements. For these cases I have (at least for the moment) no solution.
Re: Solo mode - Challenges
I didn't suggest that the solution should have to be exactly the same or that a puzzle should have only one solution. Just that you should have to put all the tiles in the grid.
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Re: Solo mode - Challenges
I agree. Valid solutions should only be those that use all the required components.
Re: Solo mode - Challenges
Ok but i told you that i dont know how to detect the cases when an alternative solution exists using less items
I detect the simple cases when an item his "hidden", but there are more complicated cases that are not detected.
If you are suggested that the game should not accept these solutions, I'm sure it will be considered as a bug...
This case is explained in the rules, and it's not very common anyway
I detect the simple cases when an item his "hidden", but there are more complicated cases that are not detected.
If you are suggested that the game should not accept these solutions, I'm sure it will be considered as a bug...
This case is explained in the rules, and it's not very common anyway
Re: Solo mode - Challenges
...or maybe i could add an option "accept solutions using less items" : yes/no
?
?
Re: Solo mode - Challenges
Might be the simplest way.