There are times when you are in aggression range of your opponent and they don't have enough military cards to defend or not enough military actions to defend, it should be automatic successful aggression. This change would expedite a lot of aggressions in turn base games.
For instance, if I am staging an aggression with 11 strength advantage and my opponent has 1 age III military card and 3 age II military card but with 2 military actions, the system should compute the highest strength difference that is defendable (in this case it's 6+4=10) thus it's an automatic successful aggression. Same thing applies in age I when you attack with +3 strength and your opponent has 1 military card, the most he can defend is a +2.
For instance, if I am staging an aggression with 11 strength advantage and my opponent has 1 age III military card and 3 age II military card but with 2 military actions, the system should compute the highest strength difference that is defendable (in this case it's 6+4=10) thus it's an automatic successful aggression. Same thing applies in age I when you attack with +3 strength and your opponent has 1 military card, the most he can defend is a +2.