Identifying illegal/duplicate clues in replay

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misterbruno
Posts: 9
Joined: 25 December 2022, 20:46

Identifying illegal/duplicate clues in replay

Post by misterbruno »

I'm still a newbie, have three turn-based Just One games going, but haven't finished a game yet. I'm curious about something in a replay for the game - I can see the clues that were given, including illegal and duplicate clues, but I don't think it's clear which clues were accepted. For example, I'm playing at table 330297215 and this is in the replay:

Code: Select all

It's time to reveal all clues: Burry, digging, Unearth, spade, spade, spade
<guesser> decided to skip. The mystery word was "Shovel"
Three of us (including me :|) suggested spade and it was properly eliminated during the game.

My question: How does one know by just looking at the replay if clues were properly disallowed?
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aghagh
Posts: 97
Joined: 22 November 2014, 20:38

Re: Identifying illegal/duplicate clues in replay

Post by aghagh »

This game was not initially intended to have TB enabled. Here's a bug report (suggestions to improve the log when showing clues) which might be of your interest:

https://boardgamearena.com/bug?id=70102
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misterbruno
Posts: 9
Joined: 25 December 2022, 20:46

Re: Identifying illegal/duplicate clues in replay

Post by misterbruno »

aghagh wrote: 28 December 2022, 20:01 This game was not initially intended to have TB enabled. Here's a bug report (suggestions to improve the log when showing clues) which might be of your interest:

https://boardgamearena.com/bug?id=70102
Thanks for the reference!
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