Hello
I noticed today that you can use unresolved combat to block retreating, but I cannot find where it says this in the rules. Yes, the attacker can choose the order of combat, and you cannot retreat to where enemy ships are, but are they in the hex if combat has not occurred? Is this an exploit of the rules or just a clever way to block retreat? All you need is a few extra scouts attacking hopelessly behind them and you can block retreat? Even on their colonies and homeworld? Seems like your own colonies, which are never legal for your opponent to retreat to, should still be a legal retreat option, unless they are actually occupied.
I noticed today that you can use unresolved combat to block retreating, but I cannot find where it says this in the rules. Yes, the attacker can choose the order of combat, and you cannot retreat to where enemy ships are, but are they in the hex if combat has not occurred? Is this an exploit of the rules or just a clever way to block retreat? All you need is a few extra scouts attacking hopelessly behind them and you can block retreat? Even on their colonies and homeworld? Seems like your own colonies, which are never legal for your opponent to retreat to, should still be a legal retreat option, unless they are actually occupied.