We were just learning the game and the lack of undo made it absolutely infuriating for both of us. There's no new information revealed mid-turn, or reason you shouldn't be able to redo your turn like in many other games. And the game is so short that this feels extremely punishing. Interface issues caused bigger point swings than the point spread at game end. In an irl game, we'd just rotate the tile the other way, or place the two jungle tiles the other way around. But playing online is like playing with the "touch-move" rule from chess. It adds a lot of unneeded frustrating to a pretty simple game.
I spent about 2/3 of the game thinking about how it'd be more fun if we had the physical game, because the digital implementation made it substantially more frustrating to play. Even though I won, I didn't enjoy myself, and I'm not sure whether I didn't enjoy the game itself, or whether I was just too frustrated with the implementation to enjoy it. It's really just this lack of undo, everything else is fine, but it's very easy to screw up your turn in a big way with how the game is structured.
I spent about 2/3 of the game thinking about how it'd be more fun if we had the physical game, because the digital implementation made it substantially more frustrating to play. Even though I won, I didn't enjoy myself, and I'm not sure whether I didn't enjoy the game itself, or whether I was just too frustrated with the implementation to enjoy it. It's really just this lack of undo, everything else is fine, but it's very easy to screw up your turn in a big way with how the game is structured.