frankenStains Tierlists v.42 final final FINAL reworked, edited .... - or starting tips for newbies and semi-pros ;)

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silentProtest
Posts: 64
Joined: 26 March 2022, 20:12

Re: frankenStains Tierlists v.42 final final FINAL reworked, edited .... - or starting tips for newbies and semi-pros ;)

Post by silentProtest »

Thanks for the answer :D

Funny how the gods are resolved with difference in high level playstyle and maybe usual opponents.
But gotta agree on the tokens.

PS: Thanks for the work ;)
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exoone
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Joined: 06 August 2021, 15:42

Re: frankenStains Tierlists v.42 final final FINAL reworked, edited .... - or starting tips for newbies and semi-pros ;)

Post by exoone »

Can you explain Zeus a little bit? I think Zeus is pretty weak.
silentProtest
Posts: 64
Joined: 26 March 2022, 20:12

Re: frankenStains Tierlists v.42 final final FINAL reworked, edited .... - or starting tips for newbies and semi-pros ;)

Post by silentProtest »

exoone wrote: 25 January 2023, 03:45 Can you explain Zeus a little bit? I think Zeus is pretty weak.
doubt you'd get a quick response from frank, so let me:
Zeus is essential to change the timing (who opens cards, who might get forced to give away a card) in age 3, or destroying win condition in age 2/3 or giving win condition in combination with marsoleum. That about sums it up^^
It can make extra turn wonder harder to use since you need to use zeus first to be sure you can keep timing (the destroy 2 cards plot not taken into account), assuming you lead and are trying to hold that position, or have a very specific win condition, and are almost sure to get it. which gives opponent useful turns opportunities and further economic pressure.

He is not "strong" per se, but he can be very much game deciding. In either case in a lot of the times you still want to place it on opponents first god place, and hope to not get into that critical situation or have foresight to counter that.
silentProtest
Posts: 64
Joined: 26 March 2022, 20:12

Re: frankenStains Tierlists v.42 final final FINAL reworked, edited .... - or starting tips for newbies and semi-pros ;)

Post by silentProtest »

drsteelhammer wrote: 07 December 2022, 13:30 Why is the law token god so bad, doesnt it enable the science victory similarly well as the progress token?

And the roman God who removes the tokens is S++ if your opponent is heavily military?
token is complimentary - god costs money, which you do not have in a science rush - at least this is a reason that would come to mind ad hoc ;)
they are also way more :P
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