graphics of translated element in translation center

BGA localization discussions
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ma_cieng
Posts: 7
Joined: 27 March 2020, 22:22

graphics of translated element in translation center

Post by ma_cieng »

In translation center - could graphics be added? E.g. text from some card could have card's graphics next to it, text from board could have 1. in perfect world: board with text to translate marked in some colour, 2. not perfect world: whole board. As 'click to show'. And so on. First target of this topic are cards with lots of text, e.g. Innovations game + extensions.
I don't know how translation center works - is it game implementation author who decides how to do chunk of text to translate? Or is it engine itself based on the game code?
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Tisaac
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Joined: 26 August 2014, 21:28

Re: graphics of translated element in translation center

Post by Tisaac »

ma_cieng wrote: 29 January 2023, 22:29 Or is it engine itself based on the game code?
This. It's completely automatized based only on the code so adding graphics is not possible, best we can do as game dev is to put strings into separated file so that translators get the name of file in the "context" field
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