Hi Presidential candidates,
Firstly just want to thank the developer, quaresma95! It's great to have this game on here!
Some optional rules I've come across here:
1: When someone played a third (or more) card in a row ((p4: 3), p1: 5, p2: 6, p3: 7) that player (p3) would then choose to call "run"/"consecutive" and the next player to play would then have to play the next number up (8) or pass. And whoever played that card, the next card played would have to keep being 1 higher. (9) continuing until everyone passed or someone won the trick. Of course the 3rd in a "run" could always not call it and the next player could play anything, but also if they then played 1 higher(continuing the "run") they then have the choice to call "run" or not call it.
2: When someone played the ten(s) they could choose if the NEXT card had to be higher or lower (another ten would always be an option if you are playing the skip variant), or
2b. When someone played the ten(s) they could choose if for the REST OF THE TRICK the cards needed to keep getting lower (down to 3, like you have for revolution), or
2c. the player of the ten(s) could choose from all 3 (higher, next card lower, or keep getting lower).
3. As some others have said we also sometimes played that the joker could be what ever you wanted it to be, so it could help make a pair, tripple, quad, or actually potentially be useful as an single number if you are playing the "runs" variant (rule 1.) or as a 3 in the "revolution" variant (rule 2b.)
4. Occasionally (particularly if we had lots of players) we would use 2 packs.
I would love these variants to be added to this game too!
Interesting note: We never actually did any scoring though, we had different names for the positions and people would have to refer to you by your title. The bottom position was a worse name and you sometimes kept that name till you played again or everyone forgot/parents heard!
Firstly just want to thank the developer, quaresma95! It's great to have this game on here!

Some optional rules I've come across here:
1: When someone played a third (or more) card in a row ((p4: 3), p1: 5, p2: 6, p3: 7) that player (p3) would then choose to call "run"/"consecutive" and the next player to play would then have to play the next number up (8) or pass. And whoever played that card, the next card played would have to keep being 1 higher. (9) continuing until everyone passed or someone won the trick. Of course the 3rd in a "run" could always not call it and the next player could play anything, but also if they then played 1 higher(continuing the "run") they then have the choice to call "run" or not call it.
2: When someone played the ten(s) they could choose if the NEXT card had to be higher or lower (another ten would always be an option if you are playing the skip variant), or
2b. When someone played the ten(s) they could choose if for the REST OF THE TRICK the cards needed to keep getting lower (down to 3, like you have for revolution), or
2c. the player of the ten(s) could choose from all 3 (higher, next card lower, or keep getting lower).
3. As some others have said we also sometimes played that the joker could be what ever you wanted it to be, so it could help make a pair, tripple, quad, or actually potentially be useful as an single number if you are playing the "runs" variant (rule 1.) or as a 3 in the "revolution" variant (rule 2b.)
4. Occasionally (particularly if we had lots of players) we would use 2 packs.
I would love these variants to be added to this game too!
Interesting note: We never actually did any scoring though, we had different names for the positions and people would have to refer to you by your title. The bottom position was a worse name and you sometimes kept that name till you played again or everyone forgot/parents heard!