MarkDey wrote: ↑10 March 2023, 15:17
The Rulebook has a great note about this:
"1.1.1 Objective
Have fun playing. After that, achieve the victory conditions as set forth in the scenario being played."
That's a terrible note. It reinforces an entirely false understanding why people play board games or how they work as you can see immediately by imagining how miserable everybody would be at a Chess tournament if that was the official rule.
A word of advice to the original poster, Alcidas. Everything comes down to May 1945 (or 44 or 46 if you play a short or long opening). If the Allies conquer Germany by that point they win, if not they lose. That means the Germans can be down to just a handful of units besieged on all sides in Berlin and still win.
However, it is useful to have some intermediary goals in the game, as its a long game. As you are playing a historic opening in both games the key moment will come in 1941/2 when the Axis invade Russia. If the USSR survives until the beginning of 1943 the Western Allies will be in a very strong position, if they are collapsed then the Allies can still win but it gets much harder. For the Western forces a similar thing applies to Africa; the Western forces objective is to hold on to a position in Africa so that in 1943 they can begin to counterattack. Again success gives strong positions for the Allies, failure weak ones. But if these are your first games any mid-game position will be winnable or losable for you.
There is a lot of theory (for a hex and counter game) and you could start by learning about the openings (slightly dated by recent rules changes intended to eliminate the more gamey play in the Long opening),
https://youtu.be/jpSFcjEicWY