House rules are great. I house rule almost every game I play. We own the games we own, and each player should experiment in the sandbox. The heavily weighted monuments are in the base game because the game is, paradoxically, a heavier gateway game. The power of the monuments (and the variability of other elements) gives newer players a puncher's chance to beat anyone, even me. That is by design. But the game can easily be customized to suit your preferences. I was never going to out-Lacerda Lacerda. Obsession exists because it is a heavier gateway game with a theme that draws non-gamers to the hobby. If non-gamers don't have a chance to win, they stay non-gamers.
Some needed additions/changes
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Re: Some needed additions/changes
Re: Some needed additions/changes
But you can't house rules when you're playing online. What about a game option to play without monuments then? I just massively lost a game because the other player was able to buy three monuments when they happened to come up.TheReeve wrote: ↑27 March 2023, 17:30House rules are great. I house rule almost every game I play. We own the games we own, and each player should experiment in the sandbox. The heavily weighted monuments are in the base game because the game is, paradoxically, a heavier gateway game. The power of the monuments (and the variability of other elements) gives newer players a puncher's chance to beat anyone, even me. That is by design. But the game can easily be customized to suit your preferences. I was never going to out-Lacerda Lacerda. Obsession exists because it is a heavier gateway game with a theme that draws non-gamers to the hobby. If non-gamers don't have a chance to win, they stay non-gamers.
Re: Some needed additions/changes
There is a lot more involved to 3 monuments just happening to come up. That is likely over £2000 pounds in purchases, suggesting that player had a serious money engine. But I won't disagree that the monuments are powerful; that was by design.emmapants wrote: ↑24 April 2023, 01:29But you can't house rules when you're playing online. What about a game option to play without monuments then? I just massively lost a game because the other player was able to buy three monuments when they happened to come up.TheReeve wrote: ↑27 March 2023, 17:30House rules are great. I house rule almost every game I play. We own the games we own, and each player should experiment in the sandbox. The heavily weighted monuments are in the base game because the game is, paradoxically, a heavier gateway game. The power of the monuments (and the variability of other elements) gives newer players a puncher's chance to beat anyone, even me. That is by design. But the game can easily be customized to suit your preferences. I was never going to out-Lacerda Lacerda. Obsession exists because it is a heavier gateway game with a theme that draws non-gamers to the hobby. If non-gamers don't have a chance to win, they stay non-gamers.
However, enough players agree with you that I created low VP monuments in the Upstairs, Downstairs expansion. While I do not have any specific dates yet, I am in the process of planning the addition of Upstairs, Downstairs to BGA, and that will be an option.
Dan
Re: Some needed additions/changes
So, we can't expect a programmer to go in and change 5 numbers in the database to lower the monuments to a more reasonable level until 2024? I am tired of losing games because the Sculpture Garden is an I-win button, and I hate having to buy it and demoralize the other player.TheReeve wrote: ↑26 April 2023, 11:57 There is a lot more involved to 3 monuments just happening to come up. That is likely over £2000 pounds in purchases, suggesting that player had a serious money engine. But I won't disagree that the monuments are powerful; that was by design.
However, enough players agree with you that I created low VP monuments in the Upstairs, Downstairs expansion. While I do not have any specific dates yet, I am in the process of planning the addition of Upstairs, Downstairs to BGA, and that will be an option.
Dan
Can we at least implement a no-monuments variant, then?
Re: Some needed additions/changes
My programmer/developer is finishing another project. I have no quick fix option as you describe. My apologies, but there is more to these adaptations than meets the eye.mturton wrote: ↑28 May 2023, 12:24So, we can't expect a programmer to go in and change 5 numbers in the database to lower the monuments to a more reasonable level until 2024? I am tired of losing games because the Sculpture Garden is an I-win button, and I hate having to buy it and demoralize the other player.TheReeve wrote: ↑26 April 2023, 11:57 There is a lot more involved to 3 monuments just happening to come up. That is likely over £2000 pounds in purchases, suggesting that player had a serious money engine. But I won't disagree that the monuments are powerful; that was by design.
However, enough players agree with you that I created low VP monuments in the Upstairs, Downstairs expansion. While I do not have any specific dates yet, I am in the process of planning the addition of Upstairs, Downstairs to BGA, and that will be an option.
Dan
Can we at least implement a no-monuments variant, then?
Re: Some needed additions/changes
Hi Dan and everyone!
I love the implementation of Obsession here, and thrilled to hear that Upstairs Downstairs is in the works to be added. I definitely agree with the UNDO suggestions earlier and hope that something can be worked into that addition, in particular the ability to Undo special actions.
That said, I think one other change/upgrade that would be valuable would be an indicator, preferably around the main board area, which tells the players which variants are in play. I love that variant options exist, and hopefully there will be more to come. But I find myself struggling to remember which market variant is going to be kicking in on any particular game. It makes it a lot harder to plan ahead for future turns if I can't remember when and how many tiles will be removed between turns and rounds. It's much more of a problem for turn-based games and those of us who play a lot of games simultaneously, but I think would be fairly easy to implement for all.
Thanks for considering
I love the implementation of Obsession here, and thrilled to hear that Upstairs Downstairs is in the works to be added. I definitely agree with the UNDO suggestions earlier and hope that something can be worked into that addition, in particular the ability to Undo special actions.
That said, I think one other change/upgrade that would be valuable would be an indicator, preferably around the main board area, which tells the players which variants are in play. I love that variant options exist, and hopefully there will be more to come. But I find myself struggling to remember which market variant is going to be kicking in on any particular game. It makes it a lot harder to plan ahead for future turns if I can't remember when and how many tiles will be removed between turns and rounds. It's much more of a problem for turn-based games and those of us who play a lot of games simultaneously, but I think would be fairly easy to implement for all.
Thanks for considering
Re: Some needed additions/changes
Hey, you have the picture of the new scoundrel!kb_driven wrote: ↑01 November 2023, 14:54 Hi Dan and everyone!
I love the implementation of Obsession here, and thrilled to hear that Upstairs Downstairs is in the works to be added. I definitely agree with the UNDO suggestions earlier and hope that something can be worked into that addition, in particular the ability to Undo special actions.
That said, I think one other change/upgrade that would be valuable would be an indicator, preferably around the main board area, which tells the players which variants are in play. I love that variant options exist, and hopefully there will be more to come. But I find myself struggling to remember which market variant is going to be kicking in on any particular game. It makes it a lot harder to plan ahead for future turns if I can't remember when and how many tiles will be removed between turns and rounds. It's much more of a problem for turn-based games and those of us who play a lot of games simultaneously, but I think would be fairly easy to implement for all.
Thanks for considering
So, you can click on the three lines in the upper right...
____
____
____
...and see all the variants. Is that not good?
Dan
Re: Some needed additions/changes
Thanks Dan, I didn’t know that was there. Definitely helps! As always your response time is impressive.
Re: Some needed additions/changes
First of all, Thank You developers for bringing Obsession to BGA!! I love the game ♡ and the implementation is great
I do have a question regarding special action, isn't it supposed to be playable even after tapping action of buying an improvement ? I once wanted to refresh market after buying, but there wasn't an option for that as the game automatically ended my turn
I do have a question regarding special action, isn't it supposed to be playable even after tapping action of buying an improvement ? I once wanted to refresh market after buying, but there wasn't an option for that as the game automatically ended my turn
- Darth Servo
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Re: Some needed additions/changes
Why does the game not let you use Servant Hiring when the UD expansion is in play?
If you try, you get a message that it's better to pass to hire servants. There are other reasons to use the action, such as flipping the Butler's Pantry tile to get an extra point, especially when Service is the Courtship preference for that round.
Why is the game not letting me do a perfectly legitimate action?
If you try, you get a message that it's better to pass to hire servants. There are other reasons to use the action, such as flipping the Butler's Pantry tile to get an extra point, especially when Service is the Courtship preference for that round.
Why is the game not letting me do a perfectly legitimate action?