When down to the final plays of the game and no clues remaining:
A color clue that can't be played means the card to its right is locked in, and therefore the playable card is one place to the right of the unplayable color clue.
I've played with this logic for a bit now, and I've had some miraculous plays because of it. This is a good alternative to positional discard/bomb because it circumvents the confusion of clutter in the clue-giver's hand.
A color clue that can't be played means the card to its right is locked in, and therefore the playable card is one place to the right of the unplayable color clue.
I've played with this logic for a bit now, and I've had some miraculous plays because of it. This is a good alternative to positional discard/bomb because it circumvents the confusion of clutter in the clue-giver's hand.