This cute little game is introduced here as a 'worker placement' game. But this is plainly wrong. There's no worker placement involved in Farm Club. The animals are not workers. They don't differ in functions, they don't produce anything by being put here or there. In fact, the animals act as tiles themselves: It's not what they do but how they're put that matters. This is straightforwardly a tile placement game.
On BoardGameGeek, Farm Club is shown to work by 'pattern buikding' and 'set collection' mechanisms. These make much more sense. Fortunately, here too the game is listed under the 'Collection' mechanism.
Yet it's definitely misleading to call this game a 'worker placement' game.
Can we make BGA change this?
On BoardGameGeek, Farm Club is shown to work by 'pattern buikding' and 'set collection' mechanisms. These make much more sense. Fortunately, here too the game is listed under the 'Collection' mechanism.
Yet it's definitely misleading to call this game a 'worker placement' game.
Can we make BGA change this?