The implementation is really cool, but let's be honest here: we need an undo button.
Undo button when?
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Re: Undo button when?
Yes I agree, it would be very very helpful
Re: Undo button when?
Or if not an undo button, just a 'confirm' moves button that gives you 15 seconds - like you have with Agricola. Works the same but has the timer associated with it.
Re: Undo button when?
I totally agree. Also in the games I've had on here some people have complained there is a bug with the number of workers being placed not always correct to what they clicked. Is there a reason why this game has been fairly neglected on here?
Re: Undo button when?
Oh my god would someone PLEASE add an undo or reset turn button to this game already
This is one of my absolute favorite games and I'd be playing it all the time, but STILL not being able to undo after so many years has now completely ruined it for me.

Re: Undo button when?
Just started playing it and yeap... clicked on one red and it placed three red. Sheesh.
Re: Undo button when?
definately needs an undo button. according to the rules all tiles are placed simultaniously, in this implementation, placing and locking a first tile incorrectly can lead to not being able to place later tiles at all.
Re: Undo button when?
I'd love an undo button for this game. Keyflower is already punishing enough without locking in mistakes.
Re: Undo button when?
Yes please. I just wrecked a game we were playing for week when I committed 4 workers instead of the 1 that was meant. Grr...