boop. (or Gekitai²) presents some similarities with Go: unlike Chess, Shogi, or Checkers, and like Go, we start with an empty board and we can place pieces on any empty positions. This freedom of placing pieces anywhere we want implies a "good shape" theory, like in Go.
A "knight shape" (keima in Go) is definitely a good boop shape.
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It gives you two ways to push one of your piece and make 2 pieces aligned.
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Of course, a simple jump (tobi in Go) is also nice
Unlike Go, an empty triangle is also a solid shape, offering a lot of possibilities.
Pushing a piece from a keima to form a kosumi is also nice, in particular if you have pieces around: if your opponent plays in contact of both pieces, one of them will be pushed back towards one of your piece.
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Like in Go, and certainly like in any board games, moves that are both offensive (aligning 2 pieces or forming a good shape) and defensive (breaking your opponent's line, or preventing him/her to make a line or a good shape) are usually the best ones.
Pushing your opponent pieces on the border, but not pushing them out of the board is also often useful, if you keep an eye on your opponent's pool of pieces, to prevent him or her from a promotion for having 8 pieces on the board.
And of course, try to dominate the center of the board.