As usual, I would say "it depends"
If you don't play Avalanche mode, then, maybe, you might not need the number clues on chop to finesse another card, because most of the time you can do the same thing with a color clue.
But if you play with Avalanche AND Black powder… then these clues are very valuable, because there are many times when you can't use the color to give a finesse. (I don't have real stats but I'm pretty sure it's useful at least once per game)
You can already "pre-save" a lot of cards by using them for bluffs, which usually gives more information, like the color AND the number of the card.
Also, if you forbid early saving, then a card saved on chop can be totally known (ex: you save a 3 when only the R3 is critical).
IMO, the only concession that might be useful enough, would be to allow early saving on 2.
The problem is that this is an arbitrary convention: why 2 and not 3 ? It is not really based on logic.
If you don't play Avalanche mode, then, maybe, you might not need the number clues on chop to finesse another card, because most of the time you can do the same thing with a color clue.
But if you play with Avalanche AND Black powder… then these clues are very valuable, because there are many times when you can't use the color to give a finesse. (I don't have real stats but I'm pretty sure it's useful at least once per game)
You can already "pre-save" a lot of cards by using them for bluffs, which usually gives more information, like the color AND the number of the card.
Also, if you forbid early saving, then a card saved on chop can be totally known (ex: you save a 3 when only the R3 is critical).
IMO, the only concession that might be useful enough, would be to allow early saving on 2.
The problem is that this is an arbitrary convention: why 2 and not 3 ? It is not really based on logic.