Addressing communication challenge in cooperative games

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KryptoZ
Posts: 1
Joined: 30 May 2020, 19:32

Addressing communication challenge in cooperative games

Post by KryptoZ »

A remark and a suggestion for the developers of the cooperative games on BGA (it does not concerns only Pandemic, but I had a bad first experience with Pandemic related to the following issue).

The point of cooperative games is to exchange ideas and suggestions between players in order to handle the game at best. This is only possible if all the players share a common language, which is currently not a criteria of selection of the players put together in a game by BGA.

In my opinion, it would be more appropriate to set an additional setting in BGA for the cooperative games in order to address this issue, instead of letting the players deal themselves with tricky communication problems. Since the players on BGA are asked to mention the languages they can handle, it seems achievable to me...

Thanks and congrats to the developers of BGA by the way, and successful continuation!
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Jellby
Posts: 1089
Joined: 31 December 2013, 12:22

Re: Addressing communication challenge in cooperative games

Post by Jellby »

KryptoZ wrote: 25 August 2023, 11:54This is only possible if all the players share a common language, which is currently not a criteria of selection of the players put together in a game by BGA.
Yes, it is. You can restrict table access by language. Of course, people can still have wrong or incomplete language settings, or refuse to communicate even if they understand the language.
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Earthboundia
Posts: 48
Joined: 01 August 2022, 04:53

Re: Addressing communication challenge in cooperative games

Post by Earthboundia »

KryptoZ wrote: 25 August 2023, 11:54 A remark and a suggestion for the developers of the cooperative games on BGA (it does not concerns only Pandemic, but I had a bad first experience with Pandemic related to the following issue).

The point of cooperative games is to exchange ideas and suggestions between players in order to handle the game at best. This is only possible if all the players share a common language, which is currently not a criteria of selection of the players put together in a game by BGA.

In my opinion, it would be more appropriate to set an additional setting in BGA for the cooperative games in order to address this issue, instead of letting the players deal themselves with tricky communication problems. Since the players on BGA are asked to mention the languages they can handle, it seems achievable to me...

Thanks and congrats to the developers of BGA by the way, and successful continuation!
I like where this is coming from. However I think this language barrier can be solved with a very simple case of google translate. I think the real language barrier comes from communicating strategies successfully without any quarterbacking.
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