It is incredibly selfish to concede. The game is not only about the end result, it is also about participation. I run a yahtzee games website where we ban people from tournaments if they do not finish at least 70% of their games. Players complain that this is not strict enough; a minority think this rule should be scrapped.
The thing is, it's a board game. Imagine sitting down with your friends, falling behind, and then just walking out half way through the game because you happen to be losing.
Ok, it could be that if you play very competitively then the 'win' matters more than the game to specific groups, but if it's a mixed group of players with different attitudes you're likely to fall out with a lot of them.
That makes me think actually, conceding in a tournament should be permitted but conceding in friendly games should only be permitted if your house is on fire or somebody is physically there requiring your attention in a real life matter, which is of course more important than a game.
The thing is, it's a board game. Imagine sitting down with your friends, falling behind, and then just walking out half way through the game because you happen to be losing.
Ok, it could be that if you play very competitively then the 'win' matters more than the game to specific groups, but if it's a mixed group of players with different attitudes you're likely to fall out with a lot of them.
That makes me think actually, conceding in a tournament should be permitted but conceding in friendly games should only be permitted if your house is on fire or somebody is physically there requiring your attention in a real life matter, which is of course more important than a game.