Yes, if someone would close that table immediately after someone gets red, without giving good reasons for doing so, i would really think that the "kicker" is infrequentable. I'm perhaps not the only one --- there are some complaints about "kickers" in tournaments.
If you do only play two or three games, why don't you concentrate on real time games ?The idea of having multiple tables of the same game is totally strange to me. I have no problem with people doing it, but as I have made clear previously, I do not like it myself. I frequently do not have more than 2 or 3 tables going at a time, and they are different games. One of which I am quite interested in playing, and 1 that is a more casual game I can quickly pop in and out of. So when someone is taking noticeably longer turn times it's not "I have to wait a week to kick the guy" it's "I have to wait a week before I can finally leave this table and go join another one to actually play this game."BUT -- this holds only for turnwise tables, under the condition that i can still join other tables : As long as a game proceeds, even when a player is in the red, i will continue to play it. The idea of seeing somebody taking more time than initially agreed and thinking immediately : "Oh my goodness, now i will have to wait one week until i can finally kick that guy" is totally strange to me.
And i still don't understand why you don't join immediately another table, hopefully without lame players. If your diagnostic of dying tables is as good as you seem to think it is, you will be able to destroy the original table after a few days (no need to think about your actions there) and you don't waste one week waiting to do that.
I don't think that anyone here "feels the need to slow down games" (there might be some rare exceptions).I find it really annoying that some players feel the need to slow down games by joining tables they can't meet the time commitments for, instead of just joining tables with longer turn times that match how often they can actually take their turn.Same logic ? I prefer to finish every game i've started. Sometimes they don't because a player never returned. But as long as everybody is still onboard, even when slightly over time, i would like to see the end and it's really annoying that some players feel the need to punish others for being late by kicking them.
If players just joined tables they could actually meet the time requirements for they wouldn't be able to be kicked by "impatient players", both of our problems would be solved.
Most of the lame players will have more or less good reasons of being late, some of them even valid in your eyes.
And some table settings are just stupid : For instance 4 moves/day, leaving just 6 hours/turn. I guess that the overwhelming majority of players here spend more than 6 hours away from the site during their sleep.
So, with some bad luck, the player before you makes his turn just after you left and you will lose some hours. With more bad luck this arrives regularly and it is never your turn while you're on the site, so eventually you will get into the red and someone might kick you. This might even be true for all players on this table.
So -- why are these tables proposed and joined ? Because it usually works out fine, even if every now and then someone will exceed his time (and obviously without feeling the need to slow down that table).