logging dice rolls

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ufm
Posts: 1348
Joined: 06 January 2017, 08:38

Re: logging dice rolls

Post by ufm »

SwHawk wrote: 18 September 2023, 11:33 Unfortunately, Can't Stop's code isn't available to studio developpers. So only BGA staff has access and can correct bugs.
Or you can request BGA staffs to get access.
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matte4555
Posts: 3
Joined: 27 April 2020, 15:54

Re: logging dice rolls

Post by matte4555 »

zoomboom wrote: 03 July 2023, 05:01 When a game feels rigged, we're advised to track the dice rolls to see if we can really find something that seems out of the ordinary for randomness.

But the game doesn't log the actual dice rolls. Do you know of an easy way to be able to do such an analysis?

Why would they not log the dice rolls?
I agree it would be nice if the dice rolls were logged.
To statistically prove there is a problem with the randomness one would have to check many thousands of games. Same
To express "something that seems out of the ordinary for randomness" you need to base that on thousands of games too, I played 9000+ tables of this game and have not found a reason yet to doubt it.
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