I've been thinking about trying to add new goal cards to the mix, maybe playtesting them at home (where we have a Kingdom Builder set and could add new goals). I love how different the game is with all the same rules just based on what goals you randomly drew, and I'm curious how much more variety could be added that way.
A couple of ideas I have, though I haven't thought of good names for them:
* Longest distance connected: Find the two settlements of yours that are furthest from each other, but connected by a continuous line of your settlements; score 2x their distance. So for example if you scored perfect hermits, you'd get 0 from this goal. If your largest clump of settlements were a straight line of four, you'd score 6 from this goal, since the two ends of that line are 3 apart from each other. And so on.
* Like farmers, but for land terrain types: 4 points for each settlement you have on the type of land terrain on which you have the fewest settlements. Land only, water doesn't count. 4 points because there are 5 types of land terrain, so the best you could spread your 40 pieces out would be 8 per terrain, 8x4 = 32 which is close to the 10x3 = 30 max for farmers, and I think this one may be a bit harder than farmers so a perfect score would happen a bit less often.
Anyway, those are just two ideas. I'm curious if anyone else has others that might work well in the base game?
A couple of ideas I have, though I haven't thought of good names for them:
* Longest distance connected: Find the two settlements of yours that are furthest from each other, but connected by a continuous line of your settlements; score 2x their distance. So for example if you scored perfect hermits, you'd get 0 from this goal. If your largest clump of settlements were a straight line of four, you'd score 6 from this goal, since the two ends of that line are 3 apart from each other. And so on.
* Like farmers, but for land terrain types: 4 points for each settlement you have on the type of land terrain on which you have the fewest settlements. Land only, water doesn't count. 4 points because there are 5 types of land terrain, so the best you could spread your 40 pieces out would be 8 per terrain, 8x4 = 32 which is close to the 10x3 = 30 max for farmers, and I think this one may be a bit harder than farmers so a perfect score would happen a bit less often.
Anyway, those are just two ideas. I'm curious if anyone else has others that might work well in the base game?