Proposal: bidding for starting

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megamau
Posts: 81
Joined: 26 March 2017, 20:52

Proposal: bidding for starting

Post by megamau »

Patchwork is a great game for competitive play.
However some initial random setups offer an "insurmountable" advantage between skilled players (let's say 600+).
This is an issue on Arena: losses to strong but not top10 players could decide who wins the season.

My suggestion would be an open bid in turns for the starting order; e.g. Player1: "zero" ; Player2: "one"; Player1: "three"; Player2: "pass".
The winning bidder (P1 in this case) can chose who starts. At the end of the game, the highest bid (three in this case) is subtracted from the points of the highest bidder.

This was mostly thought as an house rule, but on the MSO discord last year, one of the strongest all-around players agreed with it.
A couple of weeks ago, in a post on another forum, one of the top players on this site also seemed to like the idea.
So i decided to propose it officially.

I understand it is easier said than done, as we would have to get the agreement of the designer and publisher and also have a developer do an implementation.

However I think it would really elevate the game
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WoXihuanHuoche
Posts: 2
Joined: 25 August 2020, 02:08

Re: Proposal: bidding for starting

Post by WoXihuanHuoche »

Yeeeeees!

As the one who agreed on BGG, yes this would be awesome!

I just have no idea how this could be implemented technically but im all positve about the idea
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TrulyFriendlyFoe
Posts: 2
Joined: 12 January 2022, 18:54

Re: Proposal: bidding for starting

Post by TrulyFriendlyFoe »

I won the World Series of Board Gaming 2023 Patchwork Division (six in-person single-elim matches), where bidding was used throughout. I'd certainly recommend it as an option.
RookworstWithoutR
Posts: 3
Joined: 23 May 2023, 18:00

Re: Proposal: bidding for starting

Post by RookworstWithoutR »

I like this idea!

Playing one opening twice in tournament play would also be interesting. Where you play both as start player and as second player. Combine the scores. If you lose the first game with 20 points you just have to make it worse for your opponent the second game and beat him 20+ haha. Turn based could even run parallel. Edit: real life can also run parallel with 2 chess clocks lol

I also think elo/arena ratings should be split for turn-based and real speed games. It's much easier to play good moves in turn based games. I wonder who the best players are with standard formats like 1 minute on the clock, 5 mins, 25 mins. Like chess. Bullet, blitz, rapid, etc.

The normal game is just fine by the way. :D Competition could use some improvements and/or additional rules. The game is so well designed and fun that I actually think the game and players deserve it! The creator did a great job for sure

More edits: I like playing the same position twice the most. Keep your opponents move hidden until you've both finished your turn. Rename it and release it as a new game: "patchwork tourament edition", just for online play. Don't mess with the original too much. It's too good and very easy for new players. Friendlier than chess 8-)

Last edit: With my friends over the board we always start after the 0-3 instead of the 2=1. The 0-3 is very good in the middle game, and often broken in the opening. Unwinnable. We have more balanced games with the 0-3 rule in general.
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