Hi all, I'm getting the hang of this game after kickstarting it, and have noticed that a lot of my better games tend to be ones where I pick up Frugal Bagman or one of the HCs who can save money. I suspect this is related to my own difficulties planning out turns, and that the difference between having one of your core resource and having two of it is really key.
I know it's early yet for a meta to develop, but it feels like a decent strategy for new players is to slap together cost-reducing improvements until you figure out what your engine for this particular match is going to be. Any thoughts?
I know it's early yet for a meta to develop, but it feels like a decent strategy for new players is to slap together cost-reducing improvements until you figure out what your engine for this particular match is going to be. Any thoughts?