For a multi-player game (I don't really know the rules of solo game):
I think it's a bit difficult to compute and prove, but there there are certainly a few ideas we can play with:
It's not possible to play 7 Galactic Trendsetters.
If you have 1 then 3 then 5, that's 2+8+50=60 and that's game over even with the extension.
You could do this:
Play a few turns to just increase card revenue then 2 galactic trendsetters + 2GT + 2GT = 8+ 32+ 72 = 112 VP
And you only have 40 VP on the turn before.
So assuming a game without the extension (game ends at 50VP), you can improve this a little bit easily:
- a few turns to gain card revenue, anything for 3VP then 2GT + 2GT + 2GT for 3 + 11 + 35 + 75 = 124 VP and you have 49VP on the turn before last.
If you involve other players, you can easily do a bit more :
In the 3VP, include the card that give +3Mil.
Then, on the last turn, have all 3 opponents play war propaganda that gets given to you for a total of 133 VP
Obviously, you can do more with the extension...
Now, I guess it's hard to beat the 42 net increase from 5th and 6th GT on the last round.
But I think it might be possible to beat it. With many military cards worth 0 points then some cards to reduce cost then 2 big devs on the last round (including the one that gives VP per military world) that should reach high too.
I think it's a bit difficult to compute and prove, but there there are certainly a few ideas we can play with:
It's not possible to play 7 Galactic Trendsetters.
If you have 1 then 3 then 5, that's 2+8+50=60 and that's game over even with the extension.
You could do this:
Play a few turns to just increase card revenue then 2 galactic trendsetters + 2GT + 2GT = 8+ 32+ 72 = 112 VP
And you only have 40 VP on the turn before.
So assuming a game without the extension (game ends at 50VP), you can improve this a little bit easily:
- a few turns to gain card revenue, anything for 3VP then 2GT + 2GT + 2GT for 3 + 11 + 35 + 75 = 124 VP and you have 49VP on the turn before last.
If you involve other players, you can easily do a bit more :
In the 3VP, include the card that give +3Mil.
Then, on the last turn, have all 3 opponents play war propaganda that gets given to you for a total of 133 VP
Obviously, you can do more with the extension...
Now, I guess it's hard to beat the 42 net increase from 5th and 6th GT on the last round.
But I think it might be possible to beat it. With many military cards worth 0 points then some cards to reduce cost then 2 big devs on the last round (including the one that gives VP per military world) that should reach high too.