Agricola solo highest score with no occupation or improvement

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jacobhu
Posts: 1
Joined: 12 March 2023, 13:22

Agricola solo highest score with no occupation or improvement

Post by jacobhu »

I find 68 might be the highest possible score with store house accumulation.
If something similar has posted before, maybe we think in the same way.
Round 1 must be sheep, round 5 must be rock, round 6 must be family growth, round 8 must be vegetable, round 10 must be cattle, round 12 must be urgent family growth. The possibility altogether is about 1 in 200 games.
Round 1-4: plow*2, grain*2, day laborer, fishing (4), sow, reed (4).
Round 5: wood (10), build a room and a stable.
Round 6: build a stable, family growth.
Round 7: clay (7), fire space, sheep (7).
Remaining: grain (4+2*1), sheep (3), clay (5), wood (2), reed (2), food (1).
Round 8: plow, vegetable, reed (4).
Round 9: plow, sow (1 grain+ 1 vegetable), store house (9).
Remaining: grain (6+1*2), vegetable (1+1*1), sheep (3), clay (5), wood (2), reed (6), food (3).
Round 10: stone (6), renovate to clay + well, stone oven (2 grains to 8 food).
Round 11: clay (4), build a room, family growth.
Remaining: grain (5+1*1), vegetable (2), sheep (3), wood (1), reed (3), food (3).
Round 12: build a stable (2 grains to 8 food), urgent family growth, stone (2), basket maker's workshop.
Round 13: wood (16), build a stable, plow and sow (2 grains+2 vegetables), reed (5), fishing (9).
Remaining: grain (4+2*2), vegetable (2+2*1), sheep (4), wood (15), reed (6), food (7).
Round 14: stone (4), renovate to stone and build 15 fences, sheep (7), boar (6), cattle (5).
Remaining: grain (6+2*1), vegetable (4), sheep (8), boar (7), cattle (6), reed (5), food (1).
Total score: 4*8+8+15+4+3+2+1+3= 68
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