France 1944 Amphibious Invasion Procedure

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Charlie Jehlen
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Joined: 27 January 2024, 01:02

France 1944 Amphibious Invasion Procedure

Post by Charlie Jehlen »

Greetings,

In playing this scenario solo, I noted that the BGA app would not let me place a second Surprise Attack marker in Sea Zone 10. The board game rules (6.3.2.6 Amphibious Invasion Example, last paragraph) allow multiple SA markers in the same sea area to replicate the historical invasion which landed two Allied armies in Normandy during June 1944. Is this a bug or am I overlooking something?
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MarkDey
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Joined: 21 August 2020, 13:20

Re: France 1944 Amphibious Invasion Procedure

Post by MarkDey »

This is an artifact of the BGA implementation. You can't have two surprise attack markers in the same hex, and it takes that very literally, so the solution is to click another hex in the same sea zone.
Charlie Jehlen
Posts: 5
Joined: 27 January 2024, 01:02

Re: France 1944 Amphibious Invasion Procedure

Post by Charlie Jehlen »

Mark,

Thanks for the quick reply. As suggested, I placed a second SA marker in hex 2810 and then activated a second Allied army to invade. The program allowed the land unit to naval transport, but it could not perform an amphibious invasion in the sea area.
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MarkDey
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Re: France 1944 Amphibious Invasion Procedure

Post by MarkDey »

How curious. I just tested and was able to get it to work. Is the ground unit that you selected for naval transport in a port in SZ 2, 7, or 10? It needs to be within 2 sea zones of the invasion hex.

Can you post a screenshot of what you're seeing, including the top and bottom buttons, when you select the ground unit to activate?
Charlie Jehlen
Posts: 5
Joined: 27 January 2024, 01:02

Re: France 1944 Amphibious Invasion Procedure

Post by Charlie Jehlen »

Mark,

I've attached the screen shot as a jpg file. In the turn, I invaded with the US 1st Army, cleared Cherbourg (no advance), and placed the Mulberry. I then placed the second Surprise Attack marker adjacent to the first one in the sea zone. I'd like to land the BR 2nd Army in the hex to the east of the Americans.

When I load the Brits on the fleet, the amphib invasion option does not appear. Thanks for your assistance.
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MarkDey
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Re: France 1944 Amphibious Invasion Procedure

Post by MarkDey »

I'm not seeing the screenshot. The only other thing I can think of is that a fleet & convoy can only participate in one amphib invasion per turn, but the UK 2nd army should start stacked with its own fleet and convoy, so I don't see that being the issue.

Hm - when you placed the second surprise attack marker, you should have gotten a pop-up asking if you wanted to place it in the hex or in the sea zone. You should have selected to place it in the sea zone. Perhaps that's the issue?
Tisifoni
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Joined: 20 June 2024, 16:41

Re: France 1944 Amphibious Invasion Procedure

Post by Tisifoni »

Finding ghe same problem, can't make a second amphibious invasion in the same zone.

The alternative is to make a second invasion landing a direct assault on Cherbourg or Brest, which has less chance of success and probably puts the two beachheads too far apart.

If the surprise attack marker either disappeared once the Mulberry was in place or the invading unit on thd beach, or could be removed by the player perhaps then the second surprise attack marker could be used as intended ?
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greenjacket124
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Joined: 24 December 2021, 00:07

Re: France 1944 Amphibious Invasion Procedure

Post by greenjacket124 »

Tisifoni wrote: 29 June 2024, 12:48 Finding ghe same problem, can't make a second amphibious invasion in the same zone.

The alternative is to make a second invasion landing a direct assault on Cherbourg or Brest, which has less chance of success and probably puts the two beachheads too far apart.

If the surprise attack marker either disappeared once the Mulberry was in place or the invading unit on thd beach, or could be removed by the player perhaps then the second surprise attack marker could be used as intended ?
You can place a second marker in the same sea zone by selecting another hex in the zone and selecting to place in the sea zone again.

Cherbourg is actually a good landing zone because you can land on the neck, get an Isolated Defender bonus, and then drop down your Mulberry there.

Remember that the unit doing the amphibious assault has to be in a port on the same sea zone or an adjacent one.
Tisifoni
Posts: 16
Joined: 20 June 2024, 16:41

Re: France 1944 Amphibious Invasion Procedure

Post by Tisifoni »

It also seems to be necessary to base convoys in the ports* in order to supply the invasion forces, although you get the option to rebase the convoys. Otherwise you get 'no convoys available' and get kicked back into sea.

Wonder if these mechanics are easier to use on the physical version of the game.

*and Mulbrrry Harbour
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greenjacket124
Posts: 141
Joined: 24 December 2021, 00:07

Re: France 1944 Amphibious Invasion Procedure

Post by greenjacket124 »

No, I haven't noticed any issues with using the digital version of the game. And, yes, you have to base the convoys where your units are to supply them.
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