I've got two rules question that I hope some rules guru can help me answer.
Despite playing this game for hundreds of times, there are some rules that still confuse me. Both questions I'm hoping to get answers for happened in this game here: https://boardgamearena.com/table?table=478664075
Question 1) Can you place landmarks and buildings outside of your capital if you have space? If possible, then how?
From move #326 onwards my opponent places a landmark (laboratory) and two buildings (armory and farm) outside of his capital mat, even though he has room to place them. He does this deliberately, so he can perfectly fit in a fusion reactor. I've wanted to do something similar many times in my games, but have found that the game system always forces you to place landmarks and buildings in your capital if you have the space. So how was my opponent able to do this? If this is doable, can someone explain how?
Question 2) During Era V (end of game), what is the order that Militants resolve? Is it first or last and is there anyway of choosing?
In games where a player gains multiple civs (in this game I got 9), I've noticed that you can pick the order of which civs resolve first during Era V (end of game), with the exception of Militants. In some games, Militants automatically resolve first; in others, they automatically resolve last. In this game, they were resolved last, but why? Is there any rhyme or reason that determines when Militants get resolved (first or last) during the end of the game?
Any insight into these two questions would be greatly appreciated. Thanks.
Despite playing this game for hundreds of times, there are some rules that still confuse me. Both questions I'm hoping to get answers for happened in this game here: https://boardgamearena.com/table?table=478664075
Question 1) Can you place landmarks and buildings outside of your capital if you have space? If possible, then how?
From move #326 onwards my opponent places a landmark (laboratory) and two buildings (armory and farm) outside of his capital mat, even though he has room to place them. He does this deliberately, so he can perfectly fit in a fusion reactor. I've wanted to do something similar many times in my games, but have found that the game system always forces you to place landmarks and buildings in your capital if you have the space. So how was my opponent able to do this? If this is doable, can someone explain how?
Question 2) During Era V (end of game), what is the order that Militants resolve? Is it first or last and is there anyway of choosing?
In games where a player gains multiple civs (in this game I got 9), I've noticed that you can pick the order of which civs resolve first during Era V (end of game), with the exception of Militants. In some games, Militants automatically resolve first; in others, they automatically resolve last. In this game, they were resolved last, but why? Is there any rhyme or reason that determines when Militants get resolved (first or last) during the end of the game?
Any insight into these two questions would be greatly appreciated. Thanks.