To an experienced player, Faraway may seem like a broken and flawed game,
simplicity and speed captivate the player, but the randomness far outweighs the strategy, e.g.
I was given 14 clue cards in the first four moves and none of them had the required symbol on them,
and my opponent had far less clues but got the symbols he needed,
and it was two games in a row, such a broken game
I've played 3000 games of Faraway and I obviously like the simplicity and speed of the game,
but the higher the skill becomes, the more you notice the game's flaws,
first, randomness destroys strategy,
second, once the cards are dealt you immediately lose and you don't need to play in many cases,
third, the randomness of dealing clue cards blindly, even with 5-6 clue symbols you will lose because your opponent got everything you need even without clues
simplicity and speed captivate the player, but the randomness far outweighs the strategy, e.g.
I was given 14 clue cards in the first four moves and none of them had the required symbol on them,
and my opponent had far less clues but got the symbols he needed,
and it was two games in a row, such a broken game
I've played 3000 games of Faraway and I obviously like the simplicity and speed of the game,
but the higher the skill becomes, the more you notice the game's flaws,
first, randomness destroys strategy,
second, once the cards are dealt you immediately lose and you don't need to play in many cases,
third, the randomness of dealing clue cards blindly, even with 5-6 clue symbols you will lose because your opponent got everything you need even without clues