detlefchef11 wrote: ↑02 April 2024, 14:52
But, back to the overall point. I can understand the desire for evenly matched games, in spectator sports. If all or even most of the games are between evenly matched competitors, the fans get a better experience.
It's not only in spectator sports, though. Many recreational players prefer to face an opponent of approximately the same skill level, rather than someone considerably worse or better. For those players, Swiss System is a great format because after the first couple of rounds you are likely to face an opponent (or opponents, if it's a multiplayer game) whose skill level is close to your own. (Especially with "Don't try to prevent same players to be opponents twice".)
Of course, even THEY opt for a system that leans towards top players facing easier opponents in the early rounnds because, what we really want, is to see the best players or teams play in the semis or finals.
Swiss system generally does better than other formats in the goal of having the best players face each other in the last round of the tournament, if the tournament has been properly set up.
The whole thing seems needlessly complicated and ineffective. Based on the last responses, you need to take into account strength of schedule (which wouldn't be an issue if everyone just played everyone).
Well, strength of schedule is used as a tiebreaker in Swiss system. It's true that in a Single Elimination tournament you generally wouldn't need tiebreakers like that. But if you're comparing Swiss system to Round robin, in both cases there is a tiebreaker issue, and the way it's resolved in Swiss system is much more satisfactory than how it's resolved in round robin. See
viewtopic.php?t=27700 and the other threads linked to therein. You say Swiss system is "needlessly complex" but a computer can figure it out easily.
Further, the whole system seems geared towards creating a log jam in the middle. After all, players that are a bit better than average keep getting pushed back to the middle because they beat an average player, then, by virtue of having done that, have to play agaisnt a better player and likely get pushed back to the middle. Meanwhile, the player they beat gets an easier matchup and also likely goes back to the middle. Rinse, repeat.
Well, yes, because taking the group of tournament entrants, their skill levels are usually distributed like a bell curve. Most of the players will be close to average in skill level, so a good tournament format
should mostly push them to the middle of the standings.
As ErikLevin said, the particular tournament you are in has a structure that is not suitable. For one thing, stage 2 is going to be played as single-elimination, but it will have 24 players, which is not a power of 2. That makes no sense.
Where I disagree with ErikLevin is this: I believe that on BGA Swiss is good in a variety of different cases, not just where you have many players and few rounds. Swiss can be quite good for a set of players who all want to keep playing matches even after they have no chance of winning the tournament. For example, my friends and I play Swiss tournaments of 4-player games like Catan and Living Forest, where there's only 4 of us in the tournament and the number of matches is 10 or even 20. We like playing against each other, game after game. Similarly, if you have a group of 12 people who all want to play 8 games of Catan one after the other, Swiss works fine (as long as people aren't going to be inclined to drop out if they haven't won after a few matches).
For some two-player games it's boring to play someone who's considerably worse than you. If you have, say, 15 entrants, and everyone is eager to play a lot of matches (say 20), then Swiss system is ideal, with the option selected to permit repeat matchups. Then the second-best player in the tournament is probably going to play the best player five or six times, and probably also will play the third-best player three or four times. That's a good thing, if it's a game where it's most enjoyable to play against someone with similar skill level. For players in the middle, their schedule will be more varied than those at the top or bottom.