If Unionization moves a player more than about 6-7 spots total, the game is basically over, that person wins, no point in continuing the game. This has lead to a lot of players spamming the Civ track early while forgoing other tracks for an over 50% chance at finding it to score an easy win moving 12+ positions. 12 positions is basically the equivalent of 6 tiles placed aka 6 turns of tiles.
The card is so swingy that if no one gets it early, it's among the few cards to do nothing if all tracks are moved past 5. This leads to feeling crumby almost no matter if the card shows.
Would recommend removing or changing to move 4 tracks 1 space (this makes it a consistent value).
Not the only balance issue, but the biggest.
The card is so swingy that if no one gets it early, it's among the few cards to do nothing if all tracks are moved past 5. This leads to feeling crumby almost no matter if the card shows.
Would recommend removing or changing to move 4 tracks 1 space (this makes it a consistent value).
Not the only balance issue, but the biggest.