Just bought the physical game and finished two-player game with one easy variant (U.S. and Europe) with my partner. We lost in round 5, but it helped flesh out some oof the details that can occur in the online version here. Wondered how many others have played with the physical game board as well and whether it has helped in your understanding of the beta version here.
Physical board game play
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Re: Physical board game play
Yes I've played both. I like the BGA version for keeping track of the maths side of it. It's also helped with clarifying what certain cards do. The cards that remove communities in crisis don't make it clear you can remove for anyone for example.
It's more collaborative in person though and we help each other more. Online is a bit more multiplayer solitaire.
It's more collaborative in person though and we help each other more. Online is a bit more multiplayer solitaire.
- TheInquisitor
- Posts: 7
- Joined: 15 January 2012, 15:25
Re: Physical board game play
Post by TheInquisitor »
I've only played my physical version once but have played the game many, many times online. Playing in-person can definitely help with better understanding how the different pieces of the game fit together. The digital implementation certainly is nice for doing all the math for us in the blink of an eye. It is definitely more of a multiplayer solitaire experience though as squiz18 noted.
Re: Physical board game play
I would agree that analog games tend to be more collaborative than most of the games I've played here are. I'll also agree that the running tally of carbon emissions is very useful, and in that aspect I think the analog game is more difficult, because you don't just KNOW when you're in drawdown territory, and either have to wing it and hope, or count up everyone's emissions in advance.
I find it easier to track crises, global projects, etc. when I have an entire table instead of just my laptop screen. I also find it easier to allocate cards ("Okay, I'm going to tuck this one and then discard this one to activate it, and then I can stack this on top..." and it's easier to not make moves where you realize just after the undo button has disappeared that you should have done it in the other order, or spent this card instead of that one, and so on.
I really like the way power vs. demand is implemented in the physical game -- the demand slider lines up really nicely with the power generation pieces, and while the red text for demand outstripping power supply makes it clearer, I don't find it quite as utterly intuitive. (I'm not saying that it's difficult in the digital version, but I find analog more seamless.)
My biggest complaint about the physical game is that the board is too big -- it's hard to fit the short direction of the board plus a player on each side on my (good-sized!) table -- and then you have to fit all the containers of pieces, too. It's not even using all that space; I think it could be half the size without feeling cramped.
My other complaint is that there are things that aren't immediately clear when looking at a particular card, and the QR code on the card generally doesn't provide rules disambiguation. (I assume it's in the book somewhere, but I hate pausing gameplay while someone flips through the book trying to find stuff.) There are definitely things that I know how to handle because I've seen how BGA implements them.
I find it easier to track crises, global projects, etc. when I have an entire table instead of just my laptop screen. I also find it easier to allocate cards ("Okay, I'm going to tuck this one and then discard this one to activate it, and then I can stack this on top..." and it's easier to not make moves where you realize just after the undo button has disappeared that you should have done it in the other order, or spent this card instead of that one, and so on.
I really like the way power vs. demand is implemented in the physical game -- the demand slider lines up really nicely with the power generation pieces, and while the red text for demand outstripping power supply makes it clearer, I don't find it quite as utterly intuitive. (I'm not saying that it's difficult in the digital version, but I find analog more seamless.)
My biggest complaint about the physical game is that the board is too big -- it's hard to fit the short direction of the board plus a player on each side on my (good-sized!) table -- and then you have to fit all the containers of pieces, too. It's not even using all that space; I think it could be half the size without feeling cramped.
My other complaint is that there are things that aren't immediately clear when looking at a particular card, and the QR code on the card generally doesn't provide rules disambiguation. (I assume it's in the book somewhere, but I hate pausing gameplay while someone flips through the book trying to find stuff.) There are definitely things that I know how to handle because I've seen how BGA implements them.
Re: Physical board game play
I agree with all the opinions in this thread. It's great that the digital adaptation does the math for you, but it also makes it easier to overlook what's happening. The physical version is a joy to play, but I'd just as readily play the digital version when we can't all sit down together.
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- ↳ NXS
- ↳ Hoarders
- ↳ Saint Poker
- ↳ Bombay
- ↳ Nautilus
- ↳ Jump Gate
- ↳ Cinco
- ↳ Gopher
- ↳ Nile
- ↳ The Void
- ↳ Metromania
- ↳ Guildes
- ↳ KQJ
- ↳ Phat
- ↳ Penny Press
- ↳ Mapmaker: The Gerrymandering Game
- ↳ Quantik
- ↳ Mammalath
- ↳ Con Sonar!
- ↳ Uncle Chestnut's Table Gype
- ↳ Twin Tin Bots
- ↳ ToeShamBo
- ↳ Biyi
- ↳ Nanga Parbat
- ↳ Siam
- ↳ Diam's
- ↳ Coup
- ↳ Florenza: The Card Game
- ↳ The Boss
- ↳ Assyria
- ↳ Gear & Piston
- ↳ GORami
- ↳ Dragon Line
- ↳ Outlaws: Last Man Standing
- ↳ Tiki
- ↳ Gygès
- ↳ Khronos
- ↳ Outlaws: Last Man Standing
- ↳ 15 Days
- ↳ A Fistful of Gold
- ↳ AVES
- ↳ Alakablast
- ↳ Amazonas
- ↳ Aniversus
- ↳ Apocalypse au Zoo de Carson City
- ↳ Bacon
- ↳ Bamboozle
- ↳ Battleships Pencil & Paper
- ↳ Belladone Bluff
- ↳ Bids
- ↳ Block Arena
- ↳ Blooms
- ↳ Blot
- ↳ Botanicus
- ↳ Canasta
- ↳ Cannonades
- ↳ Carcassonne
- ↳ Caïrn
- ↳ Cheez-Tricks
- ↳ Chemical Overload
- ↳ Circle Of Life: on the Savannah
- ↳ Claim
- ↳ Coins
- ↳ Coloretto
- ↳ Cookie Addict!
- ↳ Cosmoctopus
- ↳ Crisps
- ↳ Cucumber
- ↳ DVONN
- ↳ Detective Poker
- ↳ Dicy Cards
- ↳ Dingo's Dreams
- ↳ DinoGenics
- ↳ Dobro
- ↳ Draft Cider
- ↳ Dragon Keeper, The Dungeon
- ↳ Durak
- ↳ EKONOS
- ↳ Elawa
- ↳ Enemy Anemone
- ↳ Eriantys
- ↳ Eternitium
- ↳ Exploding Kittens
- ↳ Expressions
- ↳ Festi’vibes
- ↳ Fibonachos
- ↳ Fight the Landlord
- ↳ Finity
- ↳ Five Three Five
- ↳ Flume
- ↳ For-Ex
- ↳ Four Gardens
- ↳ Garden Nation
- ↳ Get on Board: Paris & Roma
- ↳ Get the MacGuffin
- ↳ Go_sandboxversion
- ↳ GoldnCrash
- ↳ Grove
- ↳ Grund
- ↳ Guile
- ↳ Hachihachi
- ↳ Hadron
- ↳ Hawaiian Hanafuda
- ↳ Heckin Hounds
- ↳ Herd
- ↳ Herooj
- ↳ Hypnosia
- ↳ Ice and the Sky
- ↳ Inori
- ↳ Isaac
- ↳ Khiva
- ↳ Khronos
- ↳ Kinapa
- ↳ Kings in the Corner
- ↳ Kmakici Family's greatest teatime
- ↳ Kraken Up
- ↳ Lewis & Clark
- ↳ Logger
- ↳ Ludo
- ↳ Lunar
- ↳ Maatatahay
- ↳ Masters of Renaissance: Lorenzo il Magnifico – The Card Game
- ↳ Mattock
- ↳ Meadow
- ↳ Mercado de Lisboa
- ↳ Mighty
- ↳ Minhwatu
- ↳ Minnesota Whist
- ↳ Mod Ten
- ↳ Monster Factory
- ↳ Mutant Crops
- ↳ My Great Game
- ↳ Mü
- ↳ Nap
- ↳ Narabi
- ↳ Nylon-ppong
- ↳ ONE
- ↳ Onda
- ↳ Open Season
- ↳ Park Life
- ↳ Penny Press
- ↳ Pescado Novo
- ↳ Piepmatz
- ↳ Pier 18
- ↳ Poker Dice
- ↳ Pook
- ↳ Power Vacuum
- ↳ Puerto Rico
- ↳ Qu4to
- ↳ Quinque
- ↳ Quintus
- ↳ Race for the Galaxy
- ↳ Redstone
- ↳ Reflections in the Looking Glass
- ↳ Resolve
- ↳ Roppyakken
- ↳ Safari Witness
- ↳ Sail
- ↳ Sasaki
- ↳ Scriptoria
- ↳ Seven Knights Bewitched
- ↳ Sheep Boom Bah
- ↳ Sobek 2 players
- ↳ Soluna
- ↳ Spring Cleaning
- ↳ Squadro
- ↳ Stonks
- ↳ Tapas
- ↳ The Battle for Hill 218
- ↳ The Gnomes of Zavandor
- ↳ The Great American Fox Hunt
- ↳ The Great Split
- ↳ The Lady and the Tiger (Doors)
- ↳ The Last
- ↳ The Nine Domains
- ↳ Tholos
- ↳ Thrive
- ↳ Tien Len
- ↳ Tikal
- ↳ Tiny Farms
- ↳ Toepen
- ↳ Trellis
- ↳ Treos
- ↳ TriATri
- ↳ Troggu
- ↳ Tuned
- ↳ Twin Palms
- ↳ Two-Ten-Jack
- ↳ Vault A Den of Thieves
- ↳ Word Traveler
- ↳ Xxung
- ↳ Ynaros Fallin
- ↳ Yoxii
- ↳ Zefiria
- ↳ Zookeepers
- ↳ nanatoridori
- ↳ Écarté