The "determination" if choices is very brutal and prone to mistakes both from play understanding perspective but also a technical implementation.
For example it's incredibly easy to click on the wrong card. Especially when you have a big stack of cards and especially on mobile. Doing so can completely destroy your entire turn and ruin the whole game. For example if I activated a 5 and I have a stock with 5 different 5s in it... You better take it REAL SLOW now to botch it.
On the other hand, sometimes I select a unit just as part of my thinking process... Well some times when I select one and see the choices available i want to change my mind. Note: I haven't don anything yet... but i am already locked into this choice. it's very brutal. A unit choice shouldn't be locked in until you actually "use it."
The indicator of where units can move or attack is a square with an X in it... That is visually weird because an X would make me feel like I cannot use that spot.
For example it's incredibly easy to click on the wrong card. Especially when you have a big stack of cards and especially on mobile. Doing so can completely destroy your entire turn and ruin the whole game. For example if I activated a 5 and I have a stock with 5 different 5s in it... You better take it REAL SLOW now to botch it.
On the other hand, sometimes I select a unit just as part of my thinking process... Well some times when I select one and see the choices available i want to change my mind. Note: I haven't don anything yet... but i am already locked into this choice. it's very brutal. A unit choice shouldn't be locked in until you actually "use it."
The indicator of where units can move or attack is a square with an X in it... That is visually weird because an X would make me feel like I cannot use that spot.