This strikes me as very harsh. I completely agree that the management is fiddly, but my five year-old has the patience for it, so it's not insurmountable, and we regularly have perfectly pleasant 3 player games (with the added advantage that he likes to play with the little animals after!)CascadeHush wrote: ↑07 May 2024, 01:29 "Designer Uwe Rosenberg is at his best!"
April fools was a month ago. Uwe Rosenberg at his best was Agricola (original edition)+Farmers of the Moors. Nothing came even close to that. This game is dismal IRL. It's possible that with some automation it might just be tolerable, but trying to manage all the bits at a table with real people was the worst board game experience of my life. Out of the several hundred games I've played across various tabletop gaming clubs (including some games I just did not like) this was the only time walked away from table mid game.
This game is a cynical cash grab and is one of many games to come out in recent years that mark the decline in our hobby. Like so many games coming out now, this is a product to be sold, not a game to be enjoyed.
A digital implementation takes the fiddliness out (and helps keep the breeding rules straight) and as such, I think it's an interesting evolution of Patchwork that you can play with more people.