I believe this is the "Correct" opening [Or at least, what I would recommend playing] with any of the 56 opening rolls.
Most of them are self explanatory, except for a couple. For instance:
1-2-3: Second player can't afford to let the 2 go. Even though 3 is slightly better than 2 in golf, letting the first player get 2 plays to your 0 is not worth the marginal difference.
All the other 1-2-x are ok to take though because 4 and 6 are playable, and 5 is close enough.
1-5-6: Most of the time, starting in climb is a good idea, but I always err on the side of having two players to 1. By taking the 6 in down, we can start 6-5 and not lose anything. In my opinion, that's slightly better than going 1 in climb, and 5 somewhere else, but I wouldn't fault you for doing it that way.
Any time I have play the 5 in skate-equal, you can play it in Row as well. I think the difference is small, but it's generally harder to come back in rowing than Skating.
The best opening roll is 1-2-2. You get a 2-move headstart in climbing, and player 2 gets absolutely nothing. The worst is probably 2-2-2 or 3-3-3.
Code: Select all
Die 1 Die 2 Die 3 P1 P2 P1
1 1 1 Climb-1 Climb-1 Hurdles-1
1 1 2 Climb-1 Climb-1 Climb-2
1 1 3 Climb-1 Climb-1 Golf-3
1 1 4 Climb-1 Climb-1 Jump-4
1 1 5 Climb-1 Climb-1 Skate-Equal-5
1 1 6 Climb-1 Climb-1 Row-6
1 2 2 Climb-1 Golf-2 Climb-2
1 2 3 Climb-1 Golf-2 Golf-3
1 2 4 Climb-1 Jump-4 Climb-2
1 2 5 Climb-1 Skate-Equal-5 Climb-2
1 2 6 Climb-1 Row-6 Climb-2
1 3 3 Climb-1 Golf-3 Golf-3
1 3 4 Climb-1 Jump-4 Golf-3
1 3 5 Climb-1 Skate-Equal-5 Golf-3
1 3 6 Climb-1 Row-6 Golf-3
1 4 4 Climb-1 Jump-4 Jump-4
1 4 5 Jump-4 Climb-1 Jump-5
1 4 6 Climb-1 Row-6 Jump-4
1 5 5 Climb-1 Skate-Equal-5 Skate-Equal-5
1 5 6 Skate-Down-6 Climb-1 Skate-Down-5
1 6 6 Climb-1 Row-6 Row-6
2 2 2 Golf-2 Golf-2 Golf-2
2 2 3 Golf-3 Golf-2 Golf-2
2 2 4 Jump-4 Golf-2 Golf-2
2 2 5 Skate-Equal-5 Golf-2 Golf-2
2 2 6 Row-6 Golf-2 Golf-2
2 3 3 Golf-3 Golf-3 Golf-2
2 3 4 Jump-4 Golf-3 Golf-2
2 3 5 Skate-Equal-5 Golf-3 Golf-2
2 3 6 Row-6 Golf-3 Golf-2
2 4 4 Jump-4 Jump-4 Golf-2
2 4 5 Jump-4 Skate-Equal-5 Golf-2
2 4 6 Row-6 Jump-4 Golf-2
2 5 5 Skate-Equal-5 Skate-Equal-5 Golf-2
2 5 6 Row-6 Skate-Equal-5 Golf-2
2 6 6 Row-6 Row-6 Golf-2
3 3 3 Golf-3 Golf-3 Golf-3
3 3 4 Jump-4 Golf-3 Golf-3
3 3 5 Skate-Equal-5 Golf-3 Golf-3
3 3 6 Row-6 Golf-3 Golf-3
3 4 4 Jump-4 Jump-4 Golf-3
3 4 5 Jump-4 Skate-Equal-5 Golf-3
3 4 6 Row-6 Jump-4 Golf-3
3 5 5 Skate-Equal-5 Skate-Equal-5 Golf-3
3 5 6 Row-6 Skate-Equal-5 Golf-3
3 6 6 Row-6 Row-6 Golf-3
4 4 4 Jump-4 Jump-4 Golf-4
4 4 5 Jump-4 Jump-4 Jump-5
4 4 6 Row-6 Jump-4 Jump-4
4 5 5 Jump-4 Skate-Equal-5 Jump-5
4 5 6 Jump-4 Row-6 Jump-5
4 6 6 Row-6 Row-6 Jump-4
5 5 5 Skate-Equal-5 Skate-Equal-5 Skate-Equal-5
5 5 6 Skate-Down-6 Skate-Equal-5 Skate-Down-5
5 6 6 Skate-Down-6 Row-6 Skate-Down-5
6 6 6 Skate-Equal-6 Row-6 Skate-Equal-6
1-2-3: Second player can't afford to let the 2 go. Even though 3 is slightly better than 2 in golf, letting the first player get 2 plays to your 0 is not worth the marginal difference.
All the other 1-2-x are ok to take though because 4 and 6 are playable, and 5 is close enough.
1-5-6: Most of the time, starting in climb is a good idea, but I always err on the side of having two players to 1. By taking the 6 in down, we can start 6-5 and not lose anything. In my opinion, that's slightly better than going 1 in climb, and 5 somewhere else, but I wouldn't fault you for doing it that way.
Any time I have play the 5 in skate-equal, you can play it in Row as well. I think the difference is small, but it's generally harder to come back in rowing than Skating.
The best opening roll is 1-2-2. You get a 2-move headstart in climbing, and player 2 gets absolutely nothing. The worst is probably 2-2-2 or 3-3-3.