Poor UI flow on Lack of Depth

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Jimbly
Posts: 2
Joined: 21 May 2016, 14:37

Poor UI flow on Lack of Depth

Post by Jimbly »

It seems that 90% of the time someone has the Lack of Depth challenge, they play a new card on top of their stack, and then click on it to use it, but end up discarding it immediately instead, which is clearly not what they intended.

A) Please allow Undo after a Lack of Depth discard action, that'd at least let people work around it
B) Improving the flow would be great, perhaps simply do not allow discarding the card they just played, there is no reason to ever do that.
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Kayvon
Posts: 405
Joined: 17 October 2011, 01:39

Re: Poor UI flow on Lack of Depth

Post by Kayvon »

Jimbly wrote: 03 June 2024, 15:08 A) Please allow Undo after a Lack of Depth discard action, that'd at least let people work around it
We have stretched the limits of what we can do with undo, especially with multiple players. If it's not letting you undo an action, it's because you've affected another player, they've affected you, or you've discarded a card and the discaid pile has since been shuffled into the deck.

The multiplayer undo is an amazing product of over a dozen hours of work. It's as robust as possible and won't be expanded further.
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