Anti-Aircraft: Rules versus Bugs

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
SonOfSpam996
Posts: 1
Joined: 03 May 2024, 11:01

Anti-Aircraft: Rules versus Bugs

Post by SonOfSpam996 »

Has anyone been able to determine definitively what the rules for the anti-aircraft and kamikaze are?

At different times it seems one can kamikaze a target through their own anti-aircraft and even the other anti-aircraft zones of other units.

Other times you lose your Airforce in nearly identical scenarios without capturing the targeted unit.

Sometimes you can put the Commander in check (and gain heroic status) through the Missile's anti-aircraft zone... other times you get no check / no heroic status and shot down if you try to kamikaze.

It appears you can usually kamikaze the missile... even through it's own extended anti-aircraft defenses (2 spaces orthogonally) and even in addition to Anti-Aircraft gun zones in the path.

Other units (flip a coin) on whether you take out a unit or get shot down without a capture (e.g. Navy).

Some of these may be rules not explained in the English language rule books, but some of these must be bugs too. Anybody know what the rules actually are?
User avatar
RicardoRix
Posts: 2203
Joined: 29 April 2012, 23:43

Re: Anti-Aircraft: Rules versus Bugs

Post by RicardoRix »

Refer to the AIRSPACE section on the how-to-play rules. There might be multiple ROF that can overlap. You cannot leave any ROF, if you do you are shot down. Otherwise you can perform Kamikaze.
Khangvipp
Posts: 2
Joined: 31 March 2024, 10:12

Re: Anti-Aircraft: Rules versus Bugs

Post by Khangvipp »

Complex and confusing in my opinion.

So you knows that AA Guns and Navies have airspace with radius of 1 (1 space orthogonally) and Missiles have airspace with radius of 2 (2 space orthogonally and 1 space diagonally), right?

If an AF (Air Force) flies into or pass the airspace area of an opposing unit (for both moving and capturing), it get shot and captured.

If an AF flies into (not pass) an airspace area there is another capturable piece (both the piece that create the airspace itself and any other capturable pieces in that area), then the AF can perform a kamikaze attack, sacrificing itself while also capturing that piece.

If the AF flies pass If there are multiple airspace areas by multiple pieces then the result is counted for the first one that that AF flies into.

If the AF is promoted to Hero, it's immune to airspace.
Post Reply

Return to “Commander Chess”