Here are my thoughts after a few games in hard mode (both IRL and on BGA)
I'm far from having fully tried all the possible strategies but...
1) Quests
It seems to me that playing heavily on quests is not a very good strategy.
It can occasionally make sense if you can do quests via exploration without loosing to much movement points or if you get quests with just the rewards you need but otherwise, meh...
Situation would be slightly better if we had the version of the ship upgrades that comes with the uprising extension (command of the seas is replaced by a compass upgrade)
Some other ways to improve it :
This seems to be a must have card.
Whether we go all in on exploration or all in on combats, they are very nice to have.
I think they should be slightly nerfed or at least nerfed compared to the regular city action : maybe one less coin per use and cost 1 more coin to play.
Or perhaps it is 11a that is too good and makes this more relevant ? Nerf 11a to +1 combat value and fight ?
I'm far from having fully tried all the possible strategies but...
1) Quests
It seems to me that playing heavily on quests is not a very good strategy.
It can occasionally make sense if you can do quests via exploration without loosing to much movement points or if you get quests with just the rewards you need but otherwise, meh...
Situation would be slightly better if we had the version of the ship upgrades that comes with the uprising extension (command of the seas is replaced by a compass upgrade)
Some other ways to improve it :
- Make quest hunters better (not require a spy ?, worth 1 more VP ?)
- Possibly add a few white border high cost cards with 2 compass or with 1 compass and some badge ?
- Slightly improve the city action that give 1 village action per compass to also give 1 gold or to give 1 more village action (I never see anyone taking it)
- increase the amount of VPs given for quests placed on the ship ( 00032+ --> 00232+ or something like that )
- Improve the mix of rewards on the quests (more combat, explorations) or make some where the compass part is better (like 2VP per compass or 3 coins per compass and a lesser fixed reward part)
This seems to be a must have card.
Whether we go all in on exploration or all in on combats, they are very nice to have.
I think they should be slightly nerfed or at least nerfed compared to the regular city action : maybe one less coin per use and cost 1 more coin to play.
Or perhaps it is 11a that is too good and makes this more relevant ? Nerf 11a to +1 combat value and fight ?