THIS POST IS BETA VERSION
Notation:
- Summoning gauge
- Crystals
β― - The position of the Sorcerer token on the bonus track
- Magic item
- Familiar
- Gain crystals or draw power cards
- Lose crystals or discard power cards
- Summon power cards
- Sacrifice power cards
- Put a power card into play (including summoning)
β¬ - Return a power card back into your hand
β» - Remove a power card from the game
- Activate
- Air energy token
- Fire energy token
- Earth energy token
- Water energy token
- Any energy token
- Destiny points (For Path Of Destiny Only)
Seasons Base Game Cards List
Amulet Of Air: , 6,
+2
Amulet Of Fire: , 6,
Draw 4 , Add one to your hand and discard the rest.
Amulet Of Earth: , 6,
Amulet Of Water: , 6,
Gain 4 energy tokens and place them on this card.
You can use the tokens during the game.
Balance Of Ishtar: , 4,
, Transmute 3 identical energy tokens from your reserve into crystals.
Another version says "transmute 4 identical energy tokens from your reserve into crystals".
Staff Of Spring: , 9,
Whenever you summon a power card (not via another power card)
gain crystals.
Temporal Boots: , 8,
Move the season token forward or backward up to 3 spaces.
This may affect Figrim The Avaricious or Hourglass Of Time immediately,
if the season changes.
If the Temporal boot puts the season to the Fourth year, the game would end
immediately after this round ends.
A significant number of bug reports have something to do with the Temporal
boots, and some users have suggested to add a new game mode without the
Temporal boot.
Purse Of Io: , 6,
Gain extra crystal for every energy youβve transmuted
(or via another power card).
Divine Chalice: , 10,
Draw 4 , put one of them into play.
Discard the others.
If you do not have enough , discard the card drawn.
Syllas the Faithful: , 14,
Each of your opponents remove a power card from play.
Figrim The Avaricious: , 7,
For each change of season, each opponent must give you crystal if
they have at least crystal.
Naria The Prophetess: , 8,
Draw a power card per player, distribute them to each player (you included)
You receive the first card.
Wondrous Chest: , 4,
At the end of the round, If you have 4 or more energy tokens
in your reserve, gain crystals.
Beggarβs Horn: , 8,
At the end of the round, if you have 1 or less energy token
in your reserve, gain an energy token.
Dice of Malice: , 8,
, Instead Of performing the actions of your season die, reroll it.
perform the new action of the new die roll and gain crystals.
If you have two copies of this card, you can both to reroll your
dice twice and you get crystals.
Kairn the Destroyer : , 9,
, Discard 1 energy token from your reserve, each of your opponents Discards crystals.
Amsug Longneck: , 8,
Each players (you included ) return a card (if they have at
least one) into their hand.
Bespelled Grimoire: , 8,
Gain 2 energy tokens immediately.
Your energy reserve Is increased by 3.
It is not to be increased to over 10.
Ragfieldβs Helm: , 10,
At the end of the game, if you have more power cards in play
than each of your opponents, gain points.
If there is a tie, then you do not gain the points.
Hand of Fortune : , 9,
From now on, the summoning cost of your power cards in hand
is reduced by one energy ( if it has 2 or more energy ). For
example, If you want to summon A Ragfieldβs Helm with one
Hand of Fortune in play, you can spend only.
The hand of fortune also affects summoning Elemental Amulet.
Lewis Greyface: , 6,
Choose one opponent, clone all the energies from his/her reserve to yours.
Clone, not steal.
Runic Cube Of Eolis: , 30,
This card has no effect.
Potion of Power: , 0,
this card: Draw a power card and +2
Potion Of Dreams: , 0,
this card: Discard all the energies (if any) in your reserve to put
one of your power cards into play.
Potion of Knowledge: , 0,
this card: Gain 5 energy tokens.
Potion Of Life: , 0,
this card: Transmute all the energy tokens in your reserve
for crystals each.
Hourglass Of Time: , 6,
Each change of season, gain an energy token,
Scepter Of Greatness: , 8,
Gain crystals for each of your s (except this card) in play.
Olafβs Blessed Statue: , 0,
Gain crystals.
Yjangβs Forgotten Vase: , 6,
Gain an energy token when you summon a power card (not via another power card).
These cards are not for Apprentice Wizard or Magician Level.
Elemental Amulet: , 2, Any Of these (at least one):
If you spent this type of energy:
: +1 ()
: Draw a power card
: Gain crystals.
: Gain 2 energy tokens.
The former rules says "discard a power card".
If this card is put into play via another power card, it works as though all four tokens were spent.
Tree of Light: , 12,
, choose either:
, Discard Crystals and gain an energy.
, Discard an energy and you can transmute this turn.
Arcano Leech: , 8,
Whenever an opponent summons a power card (not via another power card),
they must give you crystal first.
If the opponent does not have enough crystals, they can't summon. Compare Thieving Fairies.
Crystal Orb: , 0,
, choose either:
, look at the top card of the draw pile and choose either:
Discard 4 energy tokens and put it into play (you need to have enough ).
Replace it on top of the draw pile.
, or discard and discard the top card of the draw pile
without looking at it.
Glutton Cauldron: , 0,
, Place an energy from your reserve on this card.
If there is 7 energy on this card, then this card:
put all the energies in your reserve and gain crystals.
Vampiric Crown: , 0,
Discard or draw a power card from/to your hand, gain some
energy tokens. The number of the tokens is equal to the number
shown between the two commas on the first line of the
discarded/drawn power card. If it is negative, then nothing
happens.
Dragon Skull: , 9,
, 3 s from play, Gain
Demon Of Argos: , 16,
Each of your opponents Draw a power card and -1 (they don't have to sacrifice any cards)
Titus Deepgaze: , 4,
At the end of the round, each of your opponents must give
you crystal. If any one of your opponents doesnβt have
enough crystal, this card.
(/) If any one of your opponents doesn't have enough crystal,
the other opponent(s) still have to give you one crystal before you put this card
in the discard pile.
Air Elemental: , 12,
All the energy tokens in your opponents reserve become .
Thieving Fairies: , 6,
Whenever an opponent s a power card, they must give
you crystal. Gain more crystal.
If the opponent doesn't have enough crystal, they can still their card.
They will not lose any crystals, and you receive only crystal instead of .
Compare Arcano Leech.
Cursed Treatise of Arus: , -10,
Gain 2 energy tokens, crystals. +1
If this card is removed from play, discard all the energy
tokens in your reserve.
Idol Of The Familiar: , 0,
Gain .
, gain for each of your s in play.
Necrotic Kriss: , 6,
, Discard or sacrifice a , gain 4 energy tokens.
Lantern Of Xidit: , 24,
At the end of the game, Gain for each energy in your reserve.
Sealed Chest Of Urm: , 10,
At the end of the game, if you have no s in play,
gain crystals.
Mirror Of The Seasons: , 8,
, Discard some crystals, transform as many identical
energy tokens as the crystals into that number of
energy tokens of another type.
Pendant Of Ragnor: , 0,
Gain 1 energy token for each of your s (except this card)
in play.
Sid Nightshade: , 6,
If you have more crystals than each of your opponents (nothing happens if tied),
they must give you crystals each.
If an opponent doesn't have enough crystals, you get all of his/her crystals.
Damned Soul Of Onys: , -5,
Gain
At the end of the round, lose crystals.
, Discard , Pass this card (Dised) to the next player.
List of Power Cards Used in Enchanted Kingdom:
Heart Of Argos: , 7,
Once per turn, if you one of your power cards, place an on Heart Of Argos.
At the end of the round, put the into your reserve.
Heart Of Argos can only hold one energy token at a time. The energy placed on Heart Of Argos
can not be discarded via another power card.
Horn Of Plenty: , 4,
At the end of the round, discard 1 energy (either from your reserve or Amulet Of Water)
if you have at least one energy.
Gain if the discarded energy is .
May be affected by Staff Of Winter if the discarded energy is from your reserve.
Fairy Monolith: , 6,
At the end of the round, you may choose to put an energy from your reserve onto this card.
Discard all the energies placed on this card if it is removed from play.
Return at least one (or maybe all) of your energy tokens from this card to your reserve.
You can't this card if there are no tokens on it.
Selenia's Codex: , 6,
Immediately return a (with at least 1 energy in its summoning cost) (that is not a Selenia's Codex)
(if you have at least one) to your hand.
Scroll of Ishtar: , 7,
Choose one of the 4 energy types ().
Reveal the cards in the draw pile and discard them until you reveal a with the chosen energy
in its summoning cost. Choose any of the options below:
Keep the revealed card.
Discard it, and continue revealing and discarding until you reveal a with , and add it to your hand.
Discard it, and continue revealing and discarding until you reveal a with , and add it to your hand.
Discard it, and continue revealing and discarding until you reveal a with , and add it to your hand.
Discard it, and continue revealing and discarding until you reveal a with , and add it to your hand.
Mesodae's Lantern: , 24, ()
Your energy reserve is decreased by 1.
At the end of the round, receive .
Summon, don't play. However, if you have Hand of Fortune, you may spend either
or .
Statue Of Eolis: , 6,
Your energy reserve is decreased by 1.
Whenever the season changes (or via Temporal boot), choose:
Collect and look at the top card of the draw pile.
Collect 1 energy token.
Familiar Catcher: , 7,
Reveal the cards in the draw pile and discard them until you reveal a . Choose any of the options below:
Keep the revealed card.
Discard it, and continue revealing and discarding until you reveal a , and add it to your hand.
Io's Transmuter: , 6,
You can transmute over a season die with . If you do, place crystals on this card.
At the end of the round, move the crystals to you.
This card can only hold crystals at a time.
Conflicts between this card and Io's minion have been reported.
Throne of Renewal: , 10,
If you have at least one card to discard: Discard a power card, draw a power card, undo bonus karma effect
Potion of Resurrection: , 0,
this card: Look at the top five cards (except this card) (if there are too few, look at all) of the discard pile. Add one to your hand and put the rest to the bottom of the discard pile.
Jewel of the Ancients: , 10,
, discard 3 identical energy tokens from your reserve or Amulet of Water, and put one on this card.
At the end of the game, if you have three or more energy tokens on this card, gain crystals. Otherwise, lose crystals.
Shield of Zira: , 5,
Instead of discarding or sacrificing one of your cards, you may this card and receive crystals.
This card may be buggy.
Steadfast Die: , 10,
Instead of performing the actions on your season die, choose one of the options below:
Gain an energy token.
+1
You can transmute during this turn.
Amulet of Time: , 9,
Collect 2 energy tokens. You can then choose to discard some cards from your hand. Draw the same number of cards afterwards.
Arcane Telescope: , 8,
, discard crystals: Look at the top 3 cards on the draw pile, and then put them back in the order of your choice.
Argos Hawk: , 4,
Gain +1
this card: each opponent gain and -1
Raven the Usurper: , 2,
Place a "Raven" token on a magic item belonging to an
opponent and pay its summoning cost: Raven permanently acquires the effect(s) of the mimicked magic item.
Sacrifice Raven the Usurper if the mimicked
magic item is removed from play.
This card does not mimic the prestige points.
Warden of Argos: , 6,
Choose between:
Each player (including you) must discard 4 energy tokens from reserve. If a player has too few, he/she must discard all.
Each player (including you) must discard a power card, if any.
Ratty Nightshade: , 8, (citation needed)
Steal up to 2 energy tokens from each opponent's reserve.
List of Special Ability Tokens used in Enchanted Kingdom (Not used On BGA):
Token 1: , -5,
Draw a power card, either add it to your hand or discard it.
Token 2: , 6,
Discard or Sacrifice one of your cards.
Token 3: , -5,
Gain 2 energy tokens.
Token 4: , 10,
-1
Not to be used if you don't have enough to lose.
Token 5: , undefined,
Gain (instead of losing ) for each of your cards in hand at the end of the game.
Token 6: , 0,
You can transmute this turn, and get 1 extra crystal for each energy
token you transmute.
Token 7: , -6,
Token 8: , 18,
Discard (either from your reserve or Amulet Of Water)
Token 9: , -5,
+2
Token 10: , 3,
Move the season token forward or backward 2 spaces.
This may affect Figrim The Avaricious or Hourglass Of Time immediately,
if the season changes.
If the Token 10 puts the season to the Fourth year, the game would end
immediately after this round ends.
Token 11: , 9,
Look at the power cards in your opponent's hand.
Token 12: , 0,
Look at the top 3 cards in the draw pile, and put them back to the draw pile
in the order of your choice.
List of Power Cards Used in Path Of Destiny:
Dragonsoul: , 8,
Discard , dis an ed power card that is not a Dragonsoul.
Do not undo the effects done by the ed card.
Magma Core: , 0,
Whenever your opponent summons a power card (not via another power card), collect .
this card: receive .
If your turn is skipped immediately after you summon a power card in an online game,
check if your opponent has this card.
Twist Of Fate: , undefined, π Έπ ½π ΅π Έπ ½π Έππ
For Prelude Only: After selecting your 9 cards during the first step of the Prelude, if you have
Twist Of Fate in your hand, β» it and draw 2 power cards. Add one to your hand and discard the other.
All copies of Twist Of Fate should be β»ed before the tournament started.
Potion Of The Ancients: , 0,
this card: Choose two of the four options:
Transmute all the energy tokens in your reserve for crystals each.
Draw two power cards: Add one to your hand and discard the other.
+2
Collect 4 energy tokens.
Ethiel's Fountain: , 7,
At the end of a round, receive crystals if you have no power cards in your hand.
Dial of Colof: , 12,
+2
At the end of a round, if you have more power cards in play than any one of your opponents, you may reroll the remaining die, and thus the black token may be moved to a different place.
Chalice of Eternity: , 10,
, discard 4 energy tokens placed on this card: Look at the top 4 cards in the draw pile, put one into play (you need to have enough ) and discard the other cards.
At the end of a round, you may place one energy token from your reserve on this card.
Staff of Winter: , 6,
In winter, all energy tokens in your reserve are also treated as . They can be used to summon cards or transmuted.
, discard a , receive 3 energy tokens.
Sepulchral Amulet: , 8,
Look at the first three cards in the discard pile. Choose one to add to your hand. Choose another to put on top of the draw pile. Put the other at the bottom of the draw pile.
Eolis's Replicator: , 7,
, discard , put a Replica (, 7) into play. You need to have enough to do it.
If there are already ten Replica cards on the table, you can not activate this card.
If the Replica is sacrificed, it is not put in the discard pile.
The Replica can not enter a player's hand.
Estorian Harp: , 8,
, discard 2 identical energy tokens, collect and +1
Chrono-Ring: , 12,
Whenever the season token moves forward by 3 or more spaces during a round, receive crystals or 1 energy token at the end of the round.
Arus's Mimicry: , 10,
Discard or sacrifice a power card, receive crystals.
Carnivora Strombosea: , 12,
At the end of the round, if you have no energy tokens in your reserve, look at the tip card of the draw pile and choose between:
Put it back on the draw pile.
Add it to your hand and -1 (if you have enough )
Urmian Psychic Cage: , 10,
The Urmian Psychic Cage enters play with a Trap token
placed on it. While the token remains on the card, a player
summoning or putting into play a Power card must either:
discard the Power card without applying its effects.
or sacrifice a Power card.
In both cases, the Trap token must then be removed.
Servant of Ragfield: , 10,
Each player with at least 10 crystals:
Get +1
Then draw a card. Either add it to hand or discard it.
See bug report #9606
Argosian Tangleweed: , 14,
Place a token on an opponent's .
A with a token has no effect but may still give prestige points.
Remove the token if this card is removed from play or ed.
If your opponents do not have when this card enters play, the is not placed.
Io's Minion: , -5,
Get and +1
YOU MAY NO LONGER GAIN CRYSTALS.
, discard and pass this card ( token removed) to next player.
Otus the Oracle: , 10,
Draw one card per player and place them on this card. These cards drawn are not yours.
Once per turn, a player can choose to summon one of the cards.
Crafty Nightshade: , 4,
Draw 2 cards. Then choose one card from your hand and give it to the opponent with the fewest cards in play (if there is a tie, choose)
Igramul the Banisher: , 7,
Pick a card from the official card list. Opponents reveal their hand and discard all copies of the named card. If at least one card was discarded, receive the energy present in that card's summoning cost.
If the Elemental Amulet was chosen
Gala the Trickster: , undefined,
This card is obsolete and is now replaced by Igramul the Banisher with the same drawing.
All faces of the destiny die used in Path Of Destiny (Not Used On BGA):
1. Energy +
2. Energy + Energy +
3. +
4. +
5. +
6.
List of Special Ability Tokens used in Path Of Destiny (Not used On BGA):
Token 13: , -5,
Add the top card of the discard pile to your hand.
Token 14: , 3,
Undo bonus Karma effect (See Throne Of Renewal Power Card description)
Token 15: , 10,
Discard and draw a power card.
Token 16: , 5,
Roll the Destiny die and apply the effects on both the season die and the destiny die.
You can't use this unless you have the Path Of Destiny Enchantment Cards.
Token 17: , 9,
Instead Of performing the actions of your season die, reroll it.
perform the new action of the new die roll
Token 18: , 9,
Select one of "Your cards for Year II:" or "Your cards for Year III:" and add it
To your hand.
Not to be used in the final year.
Promo cards:
Speedwall the Escaped: , 7, as many as your
, when your opponent draws only one card, interrupt his/her turn and you can choose to add that card to your hand and add Speedwall the Escaped to his/her hand.
Orb of Ragfield: , -5,
Gain .
All cards in your hand that worth less than 12 prestige points now cost crystals instead of the usual cost.
Crystal Titan: , 9,
this card: Discard all your cards and lose all your crystals. Choose and sacrifice an opponent's card.
When an opponent sacrifices they must give you crystals first.
Geek d'Argos: , 8,
This card can not be implemented on computer editions. Your opponent may be asked to discard crystals at some time during the game.