Small World suggestions

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AndyM
Posts: 12
Joined: 26 December 2015, 09:03

Small World suggestions

Post by AndyM »

:arrow: Options for 2-player: ban Ghouls and certain combos, such as Merchant + Elves. The game is clearly not meant for 2, but little adjustments help.

:arrow: Expansions please!!!
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BurntBoards
Posts: 3
Joined: 26 April 2024, 03:52

Re: Small World suggestions

Post by BurntBoards »

I highly disagree on those. Those aren't even the most dangerous combos. Leave them be please.

Flying skeletons, beserker skeletons, Flying Sorcerers are all way worse.
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AndyM
Posts: 12
Joined: 26 December 2015, 09:03

Re: Small World suggestions

Post by AndyM »

I don't think you understand; I stopped playing 2p Small World (Digital) long ago mainly due to Ghouls. It is EXACTLY like playing a 3p game where your 2 opponents decide to only attack you for the whole game.

As for your combos, Flying Sorcerers are a highly randomized combo; it really doesn't matter what Ghouls are paired with (except maybe Merchant because of the low unit count.

Simply put, Ghouls make it an imbalanced 3-player game where 1 counts two races and there is not a lot of ways to counter this. Other combos are merely happenstance that can be chalked up to bad fortune.

I would like to one day play 2p (digitally) again with this one important fix.
MistyMountain
Posts: 3
Joined: 26 March 2024, 18:08

Re: Small World suggestions

Post by MistyMountain »

I totally agree, in 2P game option to ban ghouls would be very good.
The point is this race is simply imbalanced in case one player choose it as a 1st race, then in round 2 goes in decline and starts playing two races in round 3. It is impossible to beat.
Or, at least to create a game parameter (for 2P game only) to make impossible to choose ghouls as a 1st race.
In games with more players ghouls can be left as it is.
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Ivan_BK
Posts: 1
Joined: 11 June 2024, 18:58

Re: Small World suggestions

Post by Ivan_BK »

Yes, totally agree to ban Ghouls for the game 2P.
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