Redesigning the system of credits for winning a game

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RIPRV
Posts: 2
Joined: 03 December 2022, 08:19

Redesigning the system of credits for winning a game

Post by RIPRV »

Last season, I was burning up from the way the system of points violations worked in the game.
This problem continues again and I would like to change it a little bit because I think it is wildly unbalanced and very harmful because this game is not completely skill-based but has a lot of randomness in the outcome of the victory and even a newbie can win against a multiple arena champion if the champion does not have the cubes and experience does not help.

And so in the new season, I storm the diamond league and what do you think - 3 wins and I get as much as 0 points for these meetings, but if I try to lose at least one of them, I get as much as -5 points.
I don't choose my opponent, the system chooses him and that's my reward for winning, but as I said above, it's not always possible to win.

At least 1 point should always be given for winning against an opponent, no matter what the difference between the opponents is. For losing an incredible penalty, you can win 5 games in a row and one loss brings you down to the bottom because you got a beginner who was lucky.
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kawesome
Posts: 3
Joined: 23 December 2022, 17:13

Re: Redesigning the system of credits for winning a game

Post by kawesome »

Look back on some previous posts (I think there is one labeled diamond level) and there are some tips on how to restrict who you play while working your way up to elite.
It is frustrating when you don't move forward when beating someone lower or losing a lot when losing. This isn't the first time this complaint has been brought up, hopefully you can find something to help you in that previous post.
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RIPRV
Posts: 2
Joined: 03 December 2022, 08:19

Re: Redesigning the system of credits for winning a game

Post by RIPRV »

Thank you. I've already done that, so let's see if it's better.
But my point is that the system of awarding points for victory is skewed towards unfairness.

I also understand why it was done to make it more difficult to get into the elite league.
But this system does not cope well with this either, because at the end of the season most players do move to the elite league and it becomes easier to get from another league because you have more sacrifices to get a lot of points for a win.

The scoring system itself needs to be changed to a fairer system so that getting into the elite league is not a cakewalk.

We will have to think about it.
thg0724
Posts: 98
Joined: 25 December 2022, 15:25

Re: Redesigning the system of credits for winning a game

Post by thg0724 »

RIPRV wrote: 12 October 2024, 19:23 this game is not completely skill-based but has a lot of randomness in the outcome of the victory and even a newbie can win against a multiple arena champion if the champion does not have the cubes and experience does not help

At least 1 point should always be given for winning against an opponent, no matter what the difference between the opponents is. For losing an incredible penalty, you can win 5 games in a row and one loss brings you down to the bottom because you got a beginner who was lucky.
One point for any win sounds like a participation prize to me. If you want things to be "fair", probably should have the ability to drop down from Diamond to Platinum if you lose enough. I'd bet more people lose zero when the lose a game (because they are at zero in an arena level) that win zero for their win.
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