Implementing Solo/Sam

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shoegaze
Posts: 2
Joined: 25 October 2023, 03:45

Re: Implementing Solo/Sam

Post by shoegaze »

Patrick of the Isles wrote: 30 August 2023, 08:03Hmm I suppose I think solitaire games are quite a distinct thing, different in substance than board games, which are defined by testing ideas against another mind.
Solitaire games are still board games; they do not require a second person.

The social aspect is a key part of the experience for most board games, yes, but board games are not defined by it. Solo board games have existed for centuries.
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ufm
Posts: 1708
Joined: 06 January 2017, 08:38

Re: Implementing Solo/Sam

Post by ufm »

Patrick of the Isles wrote: 30 August 2023, 08:03 Hmm I suppose I think solitaire games are quite a distinct thing, different in substance than board games, which are defined by testing ideas against another mind. More to the point, I think BGA is uniquely well-suited to meeting the interests and needs of board gamers, and think trying to also meet the interests and needs of solitaire gamers might create issues and distract from the core focus. So I think implementing solitaire gaming on a wholly different site would be my preference.
Is there any evidence showing solo modes generally disrupt matchmaking and harm the game at a significant level?
After all, BGA is a board gaming site and solo games are also board games as well, as shoegaze said.

Also, a lot of publishers actively request implementing solo mode.
However, solo modes are more likely to be dropped in freelance projects due to additional costs.
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electricalwell
Posts: 1
Joined: 03 September 2023, 22:03

Re: Implementing Solo/Sam

Post by electricalwell »

I would also really love to see the solo mode implemented!
abhiroo
Posts: 1
Joined: 19 July 2023, 08:35

Re: Implementing Solo/Sam

Post by abhiroo »

Adding my vote for the Solo implementation! I just started learning this game a few days ago and love playing against Sam - wish it was an option on BGA!
oreric
Posts: 3
Joined: 04 February 2022, 03:52

Re: Implementing Solo/Sam

Post by oreric »

I agree with many of you, a solo version of GWT would be great and give a chance for newer players to GWT like myself the opportunity to improve our skill in playing it w/o the pressure of playing slowly with other people. I think in the long run that has more positives than never making it solo.
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Soccerref
Posts: 9
Joined: 21 April 2023, 23:05

Re: Implementing Solo/Sam

Post by Soccerref »

It’s not a zero sum game, Patrick. Implementing a solo mode for GWT2 should in no way detract from adding Argentina. Many of us strongly support a solo mode so we can experiment with different strategies and not get blown out embarrassingly in a multiplayer game.
And because we enjoy playing solo too…
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robinzig
Posts: 434
Joined: 11 February 2021, 18:23

Re: Implementing Solo/Sam

Post by robinzig »

Soccerref wrote: 15 May 2024, 22:21 It’s not a zero sum game, Patrick. Implementing a solo mode for GWT2 should in no way detract from adding Argentina.
It obviously does when, as is almost certainly the case here, the same developer would be doing both/either of them.

Especially when they may not even be getting paid for it, and even if they are, this will almost certainly not be their main source of income.
ShelaMorton
Posts: 2
Joined: 25 March 2020, 04:15

Re: Implementing Solo/Sam

Post by ShelaMorton »

Just adding my wish for a solo version of GWT. I am just learning this game, and I love it, but it is so puzzling to me. If I had a hard copy of the game (which I will someday), I could play around with it until I figured it out a bit, but as it is, I have to awkwardly involve complete strangers in my fledgling attempts to learn it. It'd be nice to be at least a nominally decent player before I involve others, especially as some people get quite irritated with you when you don't know a game and play badly or, worse, take too much time to think. And I get that, I do. So solo play would let those people not have to play with me for a little while.
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Jellby
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Joined: 31 December 2013, 12:22

Re: Implementing Solo/Sam

Post by Jellby »

ShelaMorton wrote: 19 October 2024, 01:57 I have to awkwardly involve complete strangers in my fledgling attempts to learn it.
Not really. You can play against yourself in hotseat mode.
ShelaMorton
Posts: 2
Joined: 25 March 2020, 04:15

Re: Implementing Solo/Sam

Post by ShelaMorton »

Jellby wrote: 19 October 2024, 08:16
ShelaMorton wrote: 19 October 2024, 01:57 I have to awkwardly involve complete strangers in my fledgling attempts to learn it.
Not really. You can play against yourself in hotseat mode.
Wait, what?! What is this magic you speak of? Off to research "hotseat mode." Thank you!
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