Two actions mostly all the time please

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FrostTomcat
Posts: 3
Joined: 22 July 2024, 01:19

Re: Two actions mostly all the time please

Post by FrostTomcat »

I generally play two actions about 70% of the time if I'm not taking a game super seriously.

However, there are many situations where playing one action is much better, especially if you're the starting player in the next generation. For example:
1) You want to ensure your opponent skips first to protect your milestone or track bonus (probably in the next round).
2) You want to gain plants but are concerned about being attacked.
3) You have cards that depend on opponents' symbols.
4) You want to know whether the game will end this generation.

And I agree that selling a card may NOT count as an action. Controlling tempo by selling cards is allowed but can be a bit exhausting and tends to favor a greedier card style. Since TM doesn't have "active free actions," we could consider a house rule to test if this approach works well :p
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brh2113
Posts: 19
Joined: 26 January 2014, 02:25

Re: Two actions mostly all the time please

Post by brh2113 »

I guess the thread is going in circles now, but FrostTomcat: the point is that everyone should be aware 1 action is tactically better (except for a few situations, like milestone races or finishing a conversion), but your opponent can and should match your tempo. If they do, then when you take 1 action your opponent responds with 1 action, and the game is strategically the same, no tactical advantage is gained by either player, but it now takes twice as many round passes to finish.

This matters a lot in turn-based async games, especially ones with tournament timers; but even in realtime it's an annoying amount of extra clicking/waiting/passing back-and-forth added, which is why it's generally considered "polite" among high-level players to respect everyone's time and play 2 actions mostly most of the time.
efidiaf
Posts: 9
Joined: 09 October 2018, 11:03

Re: Two actions mostly all the time please

Post by efidiaf »

In almost any cases one action is advantageous, unless when specific actions must be done quickly.

The request is understandable, but I don't think it's appropriate to set a house rule like that and expect others to accept it.

Selling a project card shouldn't have counted as actions, but here we are.
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Solarman9
Posts: 11
Joined: 19 October 2023, 01:30

Re: Two actions mostly all the time please

Post by Solarman9 »

I am getting tired of 30 minute last turns because 1 or 2 people only play one action every time
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