I enjoy the game. I'm not the best at it, but I do okay (19 played, 15 won, Current season rank 13).
However, rushing familiar (i.e. 14 materia on your familiar board to end the game) is both too strong and makes the game much less interesting.
Point 1: Strategy is dominant
Almost all top player games end not with 7 spells, but with one person hitting 14 familiar on either turn 14 or earlier
Almost all top player games have a 100% contribution rate to familiar (either through daytime default store or daytime spell store action)
Point 2: Strategy is strong
Storing results in an average of 1.29 points per materia stored (18 points / 14 actions)
This is a higher return than most spell learns (level 3 spell slots are usually lower [3 for 1-4] and level 4 spell slots are usually lower [4 for 2-5ish])
Point 3: It makes the game less interesting
Want to build up a cool engine? The game usually ends before it can really get established
Want to use non-store daytime actions? You are left behind the race
...
I'd be happy to hear of strats that are better, but happier still for either familiar points to go down or for the familiar track to be extended.
However, rushing familiar (i.e. 14 materia on your familiar board to end the game) is both too strong and makes the game much less interesting.
Point 1: Strategy is dominant
Almost all top player games end not with 7 spells, but with one person hitting 14 familiar on either turn 14 or earlier
Almost all top player games have a 100% contribution rate to familiar (either through daytime default store or daytime spell store action)
Point 2: Strategy is strong
Storing results in an average of 1.29 points per materia stored (18 points / 14 actions)
This is a higher return than most spell learns (level 3 spell slots are usually lower [3 for 1-4] and level 4 spell slots are usually lower [4 for 2-5ish])
Point 3: It makes the game less interesting
Want to build up a cool engine? The game usually ends before it can really get established
Want to use non-store daytime actions? You are left behind the race
...
I'd be happy to hear of strats that are better, but happier still for either familiar points to go down or for the familiar track to be extended.