Is 2-player more difficult than solo?

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DoctorFianchetto
Posts: 130
Joined: 09 June 2023, 13:26

Is 2-player more difficult than solo?

Post by DoctorFianchetto »

I started playing Mini Rogue with my wife on a 2-player campaign. It was challenging, borderline impossible. We reached Og's Remains two or three times but we were severely underpowered and would have won only with the most favourable rolls.

Yesterday I played two solo games, just to see what it was like. I was shocked by how easy it was. Much easier to win battles and gain experience.

The reason is the combat mechanic. With one player it's realistic, even expected, to kill most monsters in one hit, before they can attack you. With two players, the monster's health is doubled, but characters attack (and are attacked) individually, which means the first character will damage. The worst example is the Burrowing Worm. Battle the Burrowing Worm with two players and it's guaranteed you will be hit and skip a bunch of floors. We feel deflated when this happens. Skipping floors means you are substantially underpowered and basically have no chance to win.

Am I right in thinking that 2-player is more difficult than solo? Is this by design?
Archie Leach
Posts: 2
Joined: 31 August 2023, 00:06

Re: Is 2-player more difficult than solo?

Post by Archie Leach »

It felt like 2 player even though monster is harder, the game is better. Which is not saying much, All in all its a slog of a game either way. Kinda like if you enjoyed Oregon Trail where it was a 20% chance to win then go for it. I have played both solo and with someone about 20 games... really really wanting to like it... and still haven not won any. Barley get close.
Malo77
Posts: 48
Joined: 24 July 2022, 15:05

Re: Is 2-player more difficult than solo?

Post by Malo77 »

I played 1p and 2p and already won both type of games (1x solo win 4x 2p win).
In 2p you have to select characters 1 figter like Rogue/Fighter and 1 support like Priest/Mage
You also have to talk and cooperate a lot more.

Extension can be easier : you can have good healing character like Cleric
And you can go defensive to get extra armor while attacking, so monsters level 1 are easier whith extension.

Priest can heal 1player: very handy , or Clerci can heal both players, very handy.
Mage can froze when attacking and so dodge a monster attack, this is interesting too.

Low level: attack monsters for xp, and avoid traps/rolls while having only 1 dice
Medium level: chose monsters/events to gain xp
High Level avoid monster if already full xp, and avoid curses, try to get potions for the final monster
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Romain672
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Joined: 05 April 2016, 13:53

Re: Is 2-player more difficult than solo?

Post by Romain672 »

Disagree about the characters Malo.

But imo, game can be won most (close to all?) of the time with the best characters (which are: mage by far, witch, cleric, last two because their ability can be used multiple time per floor ) and the combat stance variant.



2-players is harder for sure. But you need to manage the fight. Fighting solo is often better, but so you can try to divide.

Here is some tips:
- try to get xp and armor early (from shops)
- put priority on using poison against all bosses turn 1
- traps can regularly be beneficial with a perception potion or with 3 dices
- combat stance is usually better defensive. Balanced if the enemy pierces armor (or if you are cursed without feats). Aggressive if you try to kill this turn and need 7+ (sometimes that aggressive is still not optimal)
- don't hesitate to take a fight together if someone can tank the damage: if you got as much armor than the attack, then you have 1/6 chance to get damaged every turn
- use feat when level 3 / to try to kill
- with witch, you can use the ability at the end and the start of the next floor for +4xp
- frost/fire potion can make you avoid a curse/poison, fire can be used during the roll and so you can sometimes feat trying to kill and if you miss goes for the potion
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Romain672
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Joined: 05 April 2016, 13:53

Re: Is 2-player more difficult than solo?

Post by Romain672 »

If I take your last 2p game:
https://boardgamearena.com/archive/repl ... s=84207926;
- disagree with the first split, would goes two on the monster to get +1xp since you only take -1hp per attack going defensive
- you used balanced instead of defensive for first fight, you lost 2hp extra because of it
- #39: your teammate used balanced instead of defensive: they lost 1hp extra
- #60: you both keeped 4gold. That has the advantage to hope to get an extra armor later, but make you lost 4or5hp now, and has a risk to lose gold if you reach 10. I wouldn't do that.
- #29: I would personnally keep my perception potion and use it #91. 1 in 3 to get one extra armor
- #108: your teammate took 1food over 1xp to goes to level 2. That will make next fight way harder if they don't find their missing xp
- #121: your teammate engaged the fight. Not only they are level 1, but you should fall for sure unless they roll 6. If you engaged the fight, I would have used fire, and so the worm would be at 5hp, and you will be sure to kill it (poison pot if you are really unlucky, but i would use holy instead as an opener). And so on that difficult game, you fall.
- #133: you used 3gold to get 1food instead of 4hp. The food value at most 3hp. Your teammate did the same. And you keeped extra gold (ie what i said earlier)
- #153: i would put the corridor in one corner
- #158: let's suppose the corridor is still bad. You got an option to fight solo the monster below. The monster got 12hp though which is a lot for the rogue who really want that extra xp. I didn't said it, but earlier there was an option to sell the potion to buy another one instead. I think I would have done it. That would have let your teammate burst the monster to keep it at 5hp. Note that if earlier he took the xp, they would be level 2 anyway.
- #181: I would have took a poison potion I think (to fire/frost using my ability later on the boss). Taking the hp is +6 hp, so give you ~1.33 extra turn but increase your chance to be poison. The opening poison+frost (thanks to mage ability) is nice too which isn't possible with that choice. At the same time poison don't seem to matter much for the fight since you take one billon damage every turn.
- #191: you choosed aggressive to all in it seem. Not bad, I like it you are far behind.
- #193: but if you choose aggressive you should commit to the second crit
- #207: you drink holy potion early. By waiting, you can maybe remove a second thing, or sell the potion. If shrine is next you can be cured for free. If a fight is next you could drink it anyway.
- #218: I think I would use Foresight to see if I should go Hermit. You are far from level 3. I don't think you can survive the final boss without getting lots of xp though
- #233: Don't think any mob hit for 3 at level 4. So unless Rogue heal, he will die in one hit anyway, so keeping the armor look best
- #276: I usually spend all my gold on shop, even 1gold for 1hp. You don't lose much compared to 3gold for 4hp. It's only 25% less effective
- #280: I would send rogue bottom and mage right. With the mage ability that monster has 8hp. With defensive you need to roll 8 with the sum of up to 4dices. That should be fine. That would give you 3xp, and not make you do the trap.
- #290: rogue has one more level. Making them start the fight look better
- #303: not sure what you aim for by going to the tomb. You are pretty far from level 3 now, and hermit would give you +2hp from the share the meal effect and let you use foresight before entering it. I would use Foresight and plan to goes to Hermit>Share a meal.
- #325: the plan would be to poison both phase, but that wonderful roll is really interesting. Not going for poison let you deal 7 whenever you want or freeze the boss which is nice too. So yeah I think it's correct to not poison.
So now the boss has potential of 13hp if you fire potion. Guess I'm going defensive but it's close. And you choosed aggressive but that's good too, you try to kill, you got extra feat too (edit: nvm that's bad, defensive let you survive two hits, aggressive only one).
- #331: phase 2. You opened poison, but you should have waited. You can decide later. Holy is nice. But since you got (armor+hp) 9 hp, you need to all in. If you waited you could have frozen instead and deal 23. He would be at 17/40. Then you got 5dices and 3rerolls to try to deal 17. That should work most of the time.

But instead you lose :)

Was expecting worst play, but that was fine. But there was 5 mistake (imo) which costed a lot: not spending all gold, the fall who could have been avoided, not taking the level 2 from rogue, and at the end going for aggressive instead of defensive, and using poison instead of frost. I think without any of those that would have been won.

So yeah even if the game is full random, you can have lots of optimisations everywhere.
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Quiz mese
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Joined: 23 August 2022, 09:21

Re: Is 2-player more difficult than solo?

Post by Quiz mese »

So playing in four with my three kids, doubling the HP of the monsters, victory would be impossible?
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