If I take your last 2p game:
https://boardgamearena.com/archive/repl ... s=84207926;
- disagree with the first split, would goes two on the monster to get +1xp since you only take -1hp per attack going defensive
- you used balanced instead of defensive for first fight, you lost 2hp extra because of it
- #39: your teammate used balanced instead of defensive: they lost 1hp extra
- #60: you both keeped 4gold. That has the advantage to hope to get an extra armor later, but make you lost 4or5hp now, and has a risk to lose gold if you reach 10. I wouldn't do that.
- #29: I would personnally keep my perception potion and use it #91. 1 in 3 to get one extra armor
- #108: your teammate took 1food over 1xp to goes to level 2. That will make next fight way harder if they don't find their missing xp
- #121: your teammate engaged the fight. Not only they are level 1, but you should fall for sure unless they roll 6. If you engaged the fight, I would have used fire, and so the worm would be at 5hp, and you will be sure to kill it (poison pot if you are really unlucky, but i would use holy instead as an opener). And so on that difficult game, you fall.
- #133: you used 3gold to get 1food instead of 4hp. The food value at most 3hp. Your teammate did the same. And you keeped extra gold (ie what i said earlier)
- #153: i would put the corridor in one corner
- #158: let's suppose the corridor is still bad. You got an option to fight solo the monster below. The monster got 12hp though which is a lot for the rogue who really want that extra xp. I didn't said it, but earlier there was an option to sell the potion to buy another one instead. I think I would have done it. That would have let your teammate burst the monster to keep it at 5hp. Note that if earlier he took the xp, they would be level 2 anyway.
- #181: I would have took a poison potion I think (to fire/frost using my ability later on the boss). Taking the hp is +6 hp, so give you ~1.33 extra turn but increase your chance to be poison. The opening poison+frost (thanks to mage ability) is nice too which isn't possible with that choice. At the same time poison don't seem to matter much for the fight since you take one billon damage every turn.
- #191: you choosed aggressive to all in it seem. Not bad, I like it you are far behind.
- #193: but if you choose aggressive you should commit to the second crit
- #207: you drink holy potion early. By waiting, you can maybe remove a second thing, or sell the potion. If shrine is next you can be cured for free. If a fight is next you could drink it anyway.
- #218: I think I would use Foresight to see if I should go Hermit. You are far from level 3. I don't think you can survive the final boss without getting lots of xp though
- #233: Don't think any mob hit for 3 at level 4. So unless Rogue heal, he will die in one hit anyway, so keeping the armor look best
- #276: I usually spend all my gold on shop, even 1gold for 1hp. You don't lose much compared to 3gold for 4hp. It's only 25% less effective
- #280: I would send rogue bottom and mage right. With the mage ability that monster has 8hp. With defensive you need to roll 8 with the sum of up to 4dices. That should be fine. That would give you 3xp, and not make you do the trap.
- #290: rogue has one more level. Making them start the fight look better
- #303: not sure what you aim for by going to the tomb. You are pretty far from level 3 now, and hermit would give you +2hp from the share the meal effect and let you use foresight before entering it. I would use Foresight and plan to goes to Hermit>Share a meal.
- #325: the plan would be to poison both phase, but that wonderful roll is really interesting. Not going for poison let you deal 7 whenever you want or freeze the boss which is nice too. So yeah I think it's correct to not poison.
So now the boss has potential of 13hp if you fire potion. Guess I'm going defensive but it's close. And you choosed aggressive but that's good too, you try to kill, you got extra feat too (edit: nvm that's bad, defensive let you survive two hits, aggressive only one).
- #331: phase 2. You opened poison, but you should have waited. You can decide later. Holy is nice. But since you got (armor+hp) 9 hp, you need to all in. If you waited you could have frozen instead and deal 23. He would be at 17/40. Then you got 5dices and 3rerolls to try to deal 17. That should work most of the time.
But instead you lose
Was expecting worst play, but that was fine. But there was 5 mistake (imo) which costed a lot: not spending all gold, the fall who could have been avoided, not taking the level 2 from rogue, and at the end going for aggressive instead of defensive, and using poison instead of frost. I think without any of those that would have been won.
So yeah even if the game is full random, you can have lots of optimisations everywhere.