Attempt: New Boards & Enhancement

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iBlameLuck
Posts: 4
Joined: 30 December 2023, 08:07

Attempt: New Boards & Enhancement

Post by iBlameLuck »

Hi all,

The original developer of this game, fafa-fr, has moved onto other things after making this great game and after multiple attempts to reach him, there aren't any signs pointing to his return to dedicate time to this project. Hence, I've decided to try and make an attempt to add some improvements to this game. I am by no means a PHP developer, but being a programmer I believe I know enough to add some code for new boards and a simple end-game enhancement since these changes do not mess with any actual functionality.

My goal is to add 4 new duchies and one end-game enhancement. They are as follows:

New Boards

- Duchie #11 (unofficial #) from CoB expansion #3 (2013)
A board created by Stefan Feld exclusively for the regional qualifying round of the German board game championship in 2013
- Duchie #14 from CoB expansion #7 (2016)
A board created by Stefan Feld exclusively for the regional qualifying round of the German board game championship in 2016

These 2 boards would be back-to-back for those playing the classic setup.

- Duchie #21 from CoB Special Edition (2023)
A new board included in this version of the game
- Duchie #22 from CoB Special Edition (2023)
A new board included in this version of the game

These 2 boards would also be back-to-back for those playing the classic setup.

There are many other boards for Castles of Burgundy, however they all officially introduce new rule sets. These include the 2011 expansion boards, the monastery expansion boards and the border post expansion boards. Due to their additional rules, I don't feel confident in my skills to edit the actual functional game code to implement these rulesets with their respective boards. There are 2 other boards in CoB: Special Edition that are simple base-boards. These are "rebalanced" duchies #4 and #8. However, that may get confusing if released with the original #4 and #8, hence I'm also ignoring those.

In summary, the 4 boards listed above include no additional rules and could live alongside the boards that are already published in this game. To me, these make them a great, simple addition to further iterate on this BGA release.

End-game Enhancement

At the end of the game, in the end-game statistics I want to add the board (duchie) number that was played. This would make it easier when viewing your game history to see which board the game was played on without having to click the replay button and load the replay of the game itself. I believe this garnish would help players more quickly study their past games on certain boards, etc.

Final Thoughts

The good news is, I've already signed up for BGA Studio, I've already gotten read-access to the game code, and I've already made all the additions to the code necessary to publish the above changes! The bad news is, this will be slowed down by process. Since the original developer is no longer active, and BGA has a skeleton staff for help in these types of situations, it will be slow going.

I have reached out to BGA studio multiple times, and will continue to do so in order to figure out what next steps I need to perform. Adding boards and enhancements is not so simple as the code change, as I believe any game changes require publisher permission and sign off. Once that is done then I need to figure out how to be given write/publish access to the project and understand how that process works, especially since the project is currently 'owned' by a developer who has gone dormant and is unreachable. All this to say this will likely take some time, even though all the code has been changed already locally on my computer.

I just wanted to provide this update for Castles of Burgundy fans who have been hoping for new boards and iterations on this fantastic game. Just know that at least one person is actively pursuing this goal and that the currently game will hopefully not remain stagnant forever!

Cheers!
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serfalini
Posts: 4
Joined: 21 June 2023, 19:58

Re: Attempt: New Boards & Enhancement

Post by serfalini »

I can only wish you success in this difficult task. It was possible to play with expansions of the game on another site, which unfortunately closed down. I recently played on the map from the monastery add-on, very refreshing game, after all, 8 maps from the original is very little. Several expansions do not contain additional rules and they could be implemented here, but most likely the publisher will not go for it, it is more profitable for them not to give these maps, to make people buy the second edition
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Blichew
Posts: 1
Joined: 07 January 2015, 14:44

Re: Attempt: New Boards & Enhancement

Post by Blichew »

Hey, it's been a couple of months - did you stop working on this?
Shall we keep our hopes up ;-)?
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Wulflord
Posts: 2
Joined: 13 December 2020, 09:15

Re: Attempt: New Boards & Enhancement

Post by Wulflord »

This would be a great addition to the way this game is played on BGA, I hope we can help push for it.
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Timm-E
Posts: 26
Joined: 04 November 2020, 10:39

Re: Attempt: New Boards & Enhancement

Post by Timm-E »

As the account of the original poster does not exist anymore, I think you should not keep your hopes up.
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M0nteCrist0
Posts: 2
Joined: 20 June 2024, 17:58

Re: Attempt: New Boards & Enhancement

Post by M0nteCrist0 »

Hey guys, original poster here with a new username. The tl;dr is the BGA studio process and admin response system is a complete and utter joke. I have no qualms calling out the whole platform because it's insulting how MIA everyone seems to be. I've reached out multiple times on a few different avenues, including the BGA Studio discord, and never heard back from a single soul. It's amazing how broken this entire system is for enhancing a published game. Absolute incompetence all the way through. I wish I had better news to share.
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ufm
Posts: 1698
Joined: 06 January 2017, 08:38

Re: Attempt: New Boards & Enhancement

Post by ufm »

This is false. Many devs replied related questions in #request-status channel months ago.
And the conclusion was simple: BGA has no authority over the game licenses.

FYI, nobody has managed to add a new game from Alea or Ravensburger since Asmodee acquisition of BGA.
What should they do when the publisher doesn't respond? Give you a fake answer?
Assigning maintenance rights to fix bugs is easy. Getting licenses of expansions and/or promos is a completely different story.
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M0nteCrist0
Posts: 2
Joined: 20 June 2024, 17:58

Re: Attempt: New Boards & Enhancement

Post by M0nteCrist0 »

It's not false. I never heard back from BGA admin on Discord. Also, BGA does has the authority to respond to emails on their platform inquiring about the game. It took over 4 months for someone to reply to my initial request, stating that they would reach out to Alea/Ravensburger on my behalf and then never responded. I followed up with multiple emails and have been met with radio silence. What should they do when the publisher doesn't respond? They should at minimum relay that information to me to close the conversation, otherwise I'm just left wondering. How hard is that?

Additionally, adding enhancements to the game, as I mentioned at the end of the original post (like including the board number in the end-game results) is something I also inquired about and does not require publisher approval. That is a BGA-specific experience. Guess what? No feedback at all and more crickets. As someone new to the experience of trying to improve/enhance the game, how is spending months of inquiries and waiting for something so simple and being met with either radio silence or veiled hostility (like your 'fake answer' rhetorical question) supposed to encourage new developers to enrich this platform? To me this indicates that the system is broken.
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ufm
Posts: 1698
Joined: 06 January 2017, 08:38

Re: Attempt: New Boards & Enhancement

Post by ufm »

M0nteCrist0 wrote: 26 November 2024, 17:36 It's not false. I never heard back from BGA admin on Discord. Also, BGA does has the authority to respond to emails on their platform inquiring about the game. It took over 4 months for someone to reply to my initial request, stating that they would reach out to Alea/Ravensburger on my behalf and then never responded. I followed up with multiple emails and have been met with radio silence. What should they do when the publisher doesn't respond? They should at minimum relay that information to me to close the conversation, otherwise I'm just left wondering. How hard is that?

Additionally, adding enhancements to the game, as I mentioned at the end of the original post (like including the board number in the end-game results) is something I also inquired about and does not require publisher approval. That is a BGA-specific experience. Guess what? No feedback at all and more crickets. As someone new to the experience of trying to improve/enhance the game, how is spending months of inquiries and waiting for something so simple and being met with either radio silence or veiled hostility (like your 'fake answer' rhetorical question) supposed to encourage new developers to enrich this platform? To me this indicates that the system is broken.
Don't forget there are other users and publishers sending a bunch of tickets.
These license issues have been answered multiple times. You don't get a response after a month or so, then you move on.
Also, pinging admins for everything is not a good idea. Even the channel rules say this:
Some members of the BGA team are in this server, please avoid pinging them directly in general except if they initiated the discussion
About the second part, I'm not sure how you attempted to contact BGA.
However, I received the maintenance rights of 6 games during the second half of this year (Thermopyles, Similo, Forbidden Island, Tranquility, Yokai, Timeline Twist).
These processes were all fast enough, and this is not limited to me:
Hanabi and Love Letter also got new maintainers, and they haven't developed any game yet but managed to get their rights.
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