sunmachine wrote:You wouldn't be missing a move, the code is doing what the player would do and saving time. In essence the game already does this to a degree. When you play the Cabin Boy, you don't take any booty tiles and the game automatically moves on. There is no choice to be made so the game progresses - a player is not required to log in and not choose any. The same is true when only one tile remains, there is no choice to be made. Your action is predetermined and immutable. (sabres excepted)
I understand the concept of automating a move when you have no choice. Yes, I would be "missing moves." I'm not sure what the heck you thought I meant by that - that the move just wouldn't be made? By "missing" them I mean I wouldn't see them. I'm not really fond of not seeing my own moves and this game already does more than enough of that.
With the log, I'm not suggesting dump it all. Just keep the treasure information hidden to other players. So as it is now but without the specific text, eg "(Player) takes booty tile" instead of "(player) takes treasure chest". Players might take notes but that's an extra workload for them. At present, there is no extra workload and you have an inconsistent state of information being hidden and open at the same time. When I play realtime f2f one of the interesting aspects is trying to remember what others have taken; this can be critical when deciding whether or not to take a treasure map if you think someone already has 2, "or do they have 3 already, hmmm".
Well, first, what you said was "The log on the right hand side, can this be turned off?" Turning off the log means dumping it all, yes. Might not be what you meant, but it is what you said.
And playing f2f, you would see what they took. Hiding that in the log means you'd never know, so no, that isn't going to replicate playing f2f. This was part of my point. So, you're playing turn-based, you're last to take a booty tile, the other players take theirs while you aren't there and don't see it, it automates yours (following your preference) since you don't have a choice, and when you come back to your turn, none of this is in the log (since you want to remove booty tile information), so you have no idea what it was that happened. And you can't "remember" what your opponents took cause you never saw it and it's hidden from the log. So your method also completely eliminates that "interesting aspect" of trying to remember stuff. In turn-based, trying to remember stuff is simply never going to be the same. I feel like you're not really thinking about this.
At least if there was an option to do the above, to allow your preference, and mine.
Yeah, I get that. I'm all for options. I'm just saying I think you're going to find it's not going to work the way you think it will, because your way is going to completely eliminate some things you would see in the real game.