Buttons

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Een
Posts: 3854
Joined: 16 June 2010, 19:52

Buttons

Post by Een »

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This August, we are happy to offer you a new light and fun game to enjoy during the hot summer hours, when the sun is just too strong and you can't do anything else than play in the shade :)

Buttons, a game from Benjamin Schwer published by Noris Spiele, is now available on Board Game Arena!

Play it now!

In this game from the push-your-luck family, you'll try to get stars faster than your opponents. On each turn, you get the choice either to stop or to throw dice. The lone white die will match a line, and the black dice will match columns. Then you'll choose one of the intersections of the line and the columns to block with a transparent button. The spaces immediately next to this spot all become unavailable, so on the next dice throw, if the white die matches the same line, you'd better hope the black dice point to at least one of the available spots left, otherwise you are toast!

When you decide that it's getting too risky and you stop, you get one star for stopping in time (and not losing everything), one extra star for each button color covered at least 3 times with a transparent button, and one bonus star if the button color that was assigned to you for this round has been covered at least 3 times. Then you choose where to put the stars you earned on your board in place of the transparent buttons. Of course, these spaces will be unavailable from now on, so dice throws will get riskier as the game moves forward!

The game ends after one round where a player either has collected 12 stars or more, or managed to align 5 consecutive stars in a row or in a line. Then the player who triggered the end of the game (or he player with the most stars in case of more than one player triggerring the end of game on the same round) wins the game!

We would like to thank Markus Müller (SBHD) and Andrea Hofbeck from Noris Spiele for proposing Buttons for an adaptation on Board Game Arena, and the developper Adam Dewbery (apollo1001) who implemented it using BGA Studio.

Have fun going after the stars!
Peace40
Posts: 1
Joined: 11 August 2018, 19:07

Re: Buttons

Post by Peace40 »

Liebes bordgamearena Team für das neue Spiel buttons möchte ich mich ganz herzlich bedanken. Es ist wirklich ein großartiges Spiel. Wir selbst besitzen es in real und spielen es sehr gerne. Hoffe das sie noch weitere Spiele hier auf bordgamearena verwirklichen die wir besitzen. Vielen Dank im Voraus. Liebe Grüße an das gesamte bordgamearena Team, an ihre Familien, ihre Freuned und an alle sie ihnen amHerzen liegen. Herzliche Grüße Peace40
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LucianObi
Posts: 10
Joined: 05 January 2016, 21:23

Re: Buttons

Post by LucianObi »

L'ho provato, gioco molto divertente!
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Cappie
Posts: 124
Joined: 15 December 2015, 14:25

Re: Buttons

Post by Cappie »

Oooooo... What does this button do?
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senatorhung
Posts: 277
Joined: 09 February 2012, 02:54

Re: Buttons

Post by senatorhung »

enjoying the game so far. even put some info on the wiki so peeps can bypass the full rules read.through if they want to just jump in.

not sure if the game devs are looking for variants, but here's my gambit to add even more 'push your luck'.

players can opt out at the beginning of their turn as normal.

however, instead of rolling all 6 dice at once, the player rolls only the white die.

based on that result, they can choose to opt out at this point, at the cost of -1 star.

(1) if they choose to continue, they roll all 5 black dice.

(2) if they choose not to continue, they just roll the single black die with the gold pip (only needed for offline play).

this will allow players to gamble a bit more if they only have 1 or 2 'bad' rows that are likely to cause them to bust.
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senatorhung
Posts: 277
Joined: 09 February 2012, 02:54

Re: Buttons

Post by senatorhung »

played a bunch more games. here are some further notes:

1. the dice locations are listed in the game log by (column, row) which follows the x, then y cartesian standard. however, since you only get 1 white dice, and 5 black, i always consider the white to be the functional variable, with the black dice being the dependent variable (since you can choose among them). not sure if anyone else is bothered by this seeming mismatch. 2 ways to increasing correspondence would be to move the white dice on the main board to the top and have the black dice along the left (leaves the current log notes the same - x, then y) .. or keep the board as is and just flip the order of the numbers in the game log.

2. when someone opts out or busts out .. a black dice appears TEMPORARILY beside their name on the main board. however, if the next player continues to roll, those black dice disappear until you opt out yourself. this can cause inadvertent gambling with fewer dice than expected (especially during turn.based games 3+ player games) if you don't notice that a previous player has opted out or busted out. the number of stars expected appears on the sideboard when someone opts out - could the black dice appear on the right sideboard as well instead of on the main board ?
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N_Faker
Posts: 1064
Joined: 09 September 2016, 10:16

Re: Buttons

Post by N_Faker »

senatorhung wrote:2. when someone opts out or busts out .. a black dice appears TEMPORARILY beside their name on the main board. however, if the next player continues to roll, those black dice disappear until you opt out yourself. this can cause inadvertent gambling with fewer dice than expected (especially during turn.based games 3+ player games) if you don't notice that a previous player has opted out or busted out. the number of stars expected appears on the sideboard when someone opts out - could the black dice appear on the right sideboard as well instead of on the main board ?
Relevant bug/suggestion report.
https://en.boardgamearena.com/#!bug?id=10751
CaptainCanSpell
Posts: 1
Joined: 31 August 2018, 18:54

Re: Buttons

Post by CaptainCanSpell »

what does opt out at time means?
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