Changelog

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docthib
Posts: 73
Joined: 10 August 2015, 14:05

Changelog

Post by docthib »

Hey everyone,

We will keep the game changelog here to keep you informed on what's new :)

Last update : 2020-07-04

v1.1.1 - 200704-2331
- Fixed Magical Seagull bug
- Fixed issues about dialog / mirrors
- Fixed issues with boars
- Added indication about multiple active hammers

v1.0.9 - 180608-1229
- Fixed translations issues in logs
- Fixed bug with mirror + ship + boar
- Fixed (?) display issues
- Added Auto Hammer allocation button

v1.0.8 - 180606-2135
- Added game options (cards / promo) on table list on gamelobby page

v1.0.7 - 180605-2237
- Fixed unwanted Ship effect, during Minotaur card, when selecting ship from mirror

v1.0.6 - 180605-1434
- Fixed bug double mirror + sphinx (10197)
- Fixed bug of reinforcements tooltips on player boards
- Added background color in dialog when getting a mirror with Minotaur
- Updated mirror dialog title with current card name + nb sides to choose
- Updated Seagull text
- Optimizations

v1.0.5 - 180604-2218
- Fixed bug with gold shield + x3 + hammer (10154)

v1.0.4 - 180604-0016
- Fixed bug with boar + ship + triple (10173, 10172)
- Fixed bug while ousted + ship + cerberus (10184)
- Fixed (?) tooltip translations not being applied (10180)
- Added some missing translations
- Added a round counter always visible (10169)

v1.0.3 - 180601-2247
- Fixed a bug with double mirror (JS)

v1.0.2 - 180531-2336
- Fixed a rare bug when selection a x3 with a mirror during Satyrs effect

v1.0.1 - 180531-2234
- Delay after rolls adjusted (removed for 3p & 4p ; 2p only on first roll)
- Fixed bug with dialog in Microsoft Edge (pointer-events)
- Fixed bug when getting ousted after a player bought Satyrs and ousted player get a mirror
- Fixed bug where a player try to use Cerberus token on a Minotaur roll :)

v1.0 - 180531-0053
- Official release !
Last edited by docthib on 04 July 2020, 23:32, edited 2 times in total.
vincentt
Posts: 247
Joined: 01 September 2017, 17:25

Re: Changelog

Post by vincentt »

Hi everyone,

We just released a new version of Dice forge with no main visible feature, with the exception of a tiebreaker. It has been implemented in case of tournaments or if you want to be first ;), This is a new option on the game page.
it is the first step to release the extension but as we changed some behavior in the main engine, we wanted to release it in stages.
Also bugs have been corrected (as we were awaiting the release to develiver those):
- bug 10808 : Sentinel issue
- bug 11696 & 11662 : minotaur & ship combo
- suggestion 10397: confirmation dialog to end your turn
- bug 11337 : forge statistic incorrect
- bug 11335 : gold not allocated after ship
- unopened bug : Bad text when minotaur was in play
- bug 13038 : bad text when a boar was rolled during minotaur play

Do not hesitate to open bugs if you discover some issues!

Thanks & have fun!
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eoc
Posts: 105
Joined: 11 January 2017, 20:10

Re: Changelog

Post by eoc »

Thank you, vincentt, for continuing to work on your games after the initial release, and for the excellent documentation here. Stands out from most others! I don't usually shower people with praise, but in thsi case it's warranted :)

Will the Dice Forge tie-breaker become the default setting for new tables? Or perhaps BGA supports enabling it by default when setting up tournaments?
vincentt
Posts: 247
Joined: 01 September 2017, 17:25

Re: Changelog

Post by vincentt »

Hi,

Thanks!
The classical rule states that if tied, both are winner. A tiebreaker was created only for tournaments so I guess it will stay off by default

Vincent
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diamant
Posts: 576
Joined: 18 April 2016, 16:39

Re: Changelog

Post by diamant »

The Auto Hammer allocation button is not appropriate when you do not have the card Blacksmiths Hammer.
vincentt
Posts: 247
Joined: 01 September 2017, 17:25

Re: Changelog

Post by vincentt »

Diamant, please report it as a suggestion however, it will stay as it is linked to the strategy of a player. He can decide early to enable it and then buy the card :)

Regards
vincentt
Posts: 247
Joined: 01 September 2017, 17:25

Re: Changelog

Post by vincentt »

New version 190820-0024:

Fix of reported bugs on Satyr's and Mirror or Triple sides.
Fix of bug 12314
Fix of bug 13227

Sorry about the miss
vincentt
Posts: 247
Joined: 01 September 2017, 17:25

Re: Changelog

Post by vincentt »

Hi,

New version (190820-2217) to fix the Satyr's bug and occasional mirror issue.
We hope it works this time

Sorry for this inconvenience
vincentt
Posts: 247
Joined: 01 September 2017, 17:25

Re: Changelog

Post by vincentt »

Version 190821-2328

Correction of bug #13303 : Satyr and Shield did not give the correct resource
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Kursplat
Posts: 4
Joined: 16 October 2012, 05:45

Re: Changelog

Post by Kursplat »

Is information about the tie breaker included anywhere? How is the tie breaker determined?
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