We introduced today a new trophy awarding screen:
This screen is step of our work on the BGA metagame, which includes the current work on the upcoming Arena mode.
The general orientation of our work on trophies is:
_ to make them more "personal" (=> something that you collect rather than something you show to everyone).
_ to transform them to "achievement" instead of "trophies" (=> something that you gain once and keep forever).
_ to make "top trophies" seasons based (ie: they are awarded at the end of each season based on what you've done in the past season, and then you can keep them forever).
This screen is step of our work on the BGA metagame, which includes the current work on the upcoming Arena mode.
The general orientation of our work on trophies is:
_ to make them more "personal" (=> something that you collect rather than something you show to everyone).
_ to transform them to "achievement" instead of "trophies" (=> something that you gain once and keep forever).
_ to make "top trophies" seasons based (ie: they are awarded at the end of each season based on what you've done in the past season, and then you can keep them forever).