I've played quite a few Twin Tin Bot games with a friend and would like to suggest two small changes that, in my opinion, would contribute to better games while not being game changers in any means:
1) Double modification: Have an icon on the user interface showing whether a player has used his double modification or not. As is, you can only know if someone used theirs by scrolling down the action history untill you see the mention «double modification». If you don't pay close attention to the history, you can easily miss it. The .pdf rules never mention anything about the double modification being hidden from other players so I don't see how that could be a problem.
2) Variants (teleport, rock...) placement: Have an option where the variants placement is symmetrical with respect to the players (or just have the players choose where to place them). As is, the variants are placed randomly and can favor some players over the others, depending on where they are placed initially. Having them placed symmetrically would put the players at the same level. Again, the rules never mention anything about placing the variants randomly.
Let me know if this makes sense and/or if it is feasible.
1) Double modification: Have an icon on the user interface showing whether a player has used his double modification or not. As is, you can only know if someone used theirs by scrolling down the action history untill you see the mention «double modification». If you don't pay close attention to the history, you can easily miss it. The .pdf rules never mention anything about the double modification being hidden from other players so I don't see how that could be a problem.
2) Variants (teleport, rock...) placement: Have an option where the variants placement is symmetrical with respect to the players (or just have the players choose where to place them). As is, the variants are placed randomly and can favor some players over the others, depending on where they are placed initially. Having them placed symmetrically would put the players at the same level. Again, the rules never mention anything about placing the variants randomly.
Let me know if this makes sense and/or if it is feasible.