Strategies for winning

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Whiffies
Posts: 1
Joined: 08 May 2020, 07:34

Strategies for winning

Post by Whiffies »

Classic question for you all.

What strategies do you use to win?
I find pig offpspring generates good income for me but have never been able to get above 80VP in any game.

Thoughts?
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abomnibus
Posts: 2
Joined: 27 October 2013, 04:22

Re: Strategies for winning

Post by abomnibus »

I was hoping others would pen some replies here.
I'm fairly new to the game and have yet to breallch 80 points in a game.
I've realized lately
- better timing the placing of my markets to maximize the earned points, ideally you'd keep markets on for a few rounds whenever. possible.
- maximizing completion of craft markers to gain their benefits.
- selecting cards well, especially bonuses with siesta track

Seems there's still quite a bit to learn in getting the most points out of each of these

Would like to learn more ways to maximize my points, if anyone has something to share

Thanks
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Dave_T
Posts: 2
Joined: 03 November 2018, 13:01

Re: Strategies for winning

Post by Dave_T »

I try to get at least 3 extra deliveries via extensions as soon as practically possible. Getting breeding pigs early or completing the bank is useful as it gives more flexibility. Any helper or action that gives extra cards or deliveries is valuable, for everything else there is Barclaycard
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nmego
Posts: 360
Joined: 27 December 2017, 07:08

Re: Strategies for winning

Post by nmego »

Here are a couple of general rules:
1. Pig Breeding is a vital source of income, and should be activated asap.
2. First turn, you want to lead with a farm extension like 99% of the time. Even if you're going for round1 greengrocer, you still need that extra delivery. Also it gives a really appreciated boost in card quality (as it lets you keep more cards).
3. Always try to get the 2VP bonus for completing the first 3 craft buildings. Especially in a 2p game, as each is a 4point swing.
4. The greengrocer is the easiest way to activate your pig breeding, as you get a pig + one more before your next breeding phase.
5. Helpers and fields offer more value the earlier you play them.
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